Feedback:User/Ifm2181/'Moldable' heroes
'Moldable' heroes | |
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User | Ifm2181 |
Categories | Player vs. Environment |
I'm not gonna lie, I really like playing alone (I'm looking at you, Eternal Grove =[). I was glad to have the advent of Heroes. Something you could change the skills of and upgrade their equipment at your leisure to further customize your character's playstyle. But I was disappointed that I had to combine them with basically-useless henchmen, and that I was stuck using heroes of designs I didn't necessarily like. And having certain ones essential for Nightfall missions often threw a wrench into my playstyle. BUT ANET, I DON'T WANT TO TAKE MELONNI WITH ME, MOX IS COOLER BECAUSE HE'S A ROBOT
I would like to see a feature similar to Heroes in GW2, where you can give them equipment and build them up with what you find as you progress through the game. Since GW2 is the story of you and your new, unique adventure, instead of having your AI company stuck with certain names and graphics, I'd like to be able to customize that too, so you can really have your own epic and individual game experience. To mold them to your own desires. This way both you and the guy next to you don't both rely on Alesia the Healbot, or Tahlkora the Healbot. Henchmen shouldn't even be needed if you can complete your party with your own team instead of a weak, pre-defined team. And of course, since they're all custom, they're not necessary to the missions.
Perhaps at certain points in the game, the player unlocks (in much the same way as we do now) Hero slots. They can then create the hero (in a similar way to how the character creation screens will work), name them and save it. Then the character that unlocked that hero can use them freely or switch them out for other heroes they create later. With the ability to choose what you get, you can create the hero you need to play with: if you're not a monk, you'll want to start a monk hero first, and vice versa. Or, you can just use them to fill out spots in a party if you're the social type.
For example, you enter into a town and do a quick quest for some poor farmer who can't support both of his kids (keeping it ambiguous so that either gender of hero can be made). He offers you one to bring along on your adventures and then you create the one you want to take. Hooray, you have your new hero, who will learn and grow with you on your adventure. Something along those lines... of course, a Human farmer giving you a Charr hero would be weird, but hey. Writers exist for a reason.