Feedback:User/Impaled/Warrior skill tweaks

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More of these things >:)

Strength[edit]

"You Will Die!" "You Will Die!" -- 5 Energy0 Activation time15 Recharge time -- Shout. (1...8...10 seconds). You attack target foe 33% faster. If that foe is still alive when this skill ends, all of your skills are disabled (5 seconds) and you lose all Energy.

Body Blow Body Blow -- 7 Adrenaline0 Activation time0 Recharge time -- Melee Attack. +5...25...30 damage. Deals 5...9...10 more damage and causes a Deep Wound (5...13...15 seconds) if target foe has Cracked Armor.

Signet of Strength Signet of Strength -- 0 Energy1 Activation time12 Recharge time -- Signet. (3...12...14 seconds). Your attacks deal +1...4...5 damage and behave as if your foes are under the effects of Cracked Armor. Ends if you drop below 50% Health.

Skull Crack Skull Crack -- 8 Adrenaline½ Activation time0 Recharge time -- Elite Melee Attack. +5...17...20 damage. If target foe is casting a spell, that foe is interrupted and Dazed (3...9...10 seconds).

Tactics[edit]

"Fear Me!" "Fear Me!" -- 6 Adrenaline0 Activation time5 Recharge time -- Shout. (3...8...9 seconds.) Your successful melee attack skills cause target and adjacent foes to lose 1 Energy.

"Shields Up!" "Shields Up!" -- 6 Adrenaline0 Activation time5 Recharge time -- Shout. (1...4...5 seconds.) While activating skills, all other allies in earshot have +40 armor and 100% chance to block attack skills. Ends after 1 block.

"Retreat!" "Retreat!" -- 5 Energy0 Activation time20 Recharge time -- Shout. (1...9...11 seconds.) Allies in earshot move 33% faster if they are below 50% Health or if there are dead allies within earshot.

"Victory is Mine!" "Victory is Mine!" -- 5 Energy0 Activation time12 Recharge time -- Elite Shout. For each condition on target foe (maximum 3), you gain 5...33...40 Health, 0...2...2 Energy and 0...1...1 strike of adrenaline.

"Watch Yourself!" "Watch Yourself!" -- 4 Adrenaline0 Activation time6 Recharge time -- Shout. (3...7...8 seconds.) Other allies in earshot take 5...21...25% less damage. Ends after preventing a total of 50...170...200 damage.

Gladiator's Defense Gladiator's Defense -- 5 Energy0 Activation time12 Recharge time -- Elite Stance. (1...7...8 seconds.) You gain double adrenaline. Your melee attack skills interrupt and Cripple (1...4...5 seconds) attacking foes.

Protector's Defense Protector's Defense -- 5 Energy0 Activation time15 Recharge time -- Skill. (1...5...6 seconds.) Attacks on allies adjacent to you are redirected to you instead, but deal 20% less damage.

No attribute[edit]

Distracting Strike Distracting Strike -- 5 Energy½ Activation time15 Recharge time -- Melee Attack. Interrupts an action but only deals half damage. Deals full damage and disables an interrupted skill (10 seconds) if target foe has Cracked Armor.