Feedback:User/Jette/More mod-friendliness
More mod-friendliness | |
---|---|
User | Jette |
Categories | Mechanics |
Obviously, there has to be a degree of mod unfriendliness inherent with any online game, because there are lusers out there who would inject an automatic railgun into the game if they could. However, the original GW was sealed up tighter than Area 51 -- every single tool the community has made or used has been completely independent of ANet. Even now, the best we can do is browse the .dat file, h4x the camera with cheat engine, and modify textures with TexMod.
I understand that, other than perhaps the nude mods that inevitably seem to creep their way into the mod database, 99% of the community (CASUALS) wouldn't be interested in modding the game, which is why I'm not going to ask for some ultra user-friendly happy-go-lucky wizard that asks you politely what you want to change, but what I would hope you guys do is make the database more modifiable. Example: instead of one giant .dat file, you could create a directory with wiremeshes and textures and other crap like that in it that we could replace on our own if we wished (quite possibly breaking the game in the process, but your policy has always been "if it breaks everything, it's your problem," so that would be okay). I ask this for two reasons: first, because TexMod is an ancient program from the '90s (the nineties) that was designed to work with low-res playstation textures or something. It's buggy as can be, and worse, makes my cruddy old graphics card overheat when I try to load A BILLION TEXTURES at once. I'm an avid modder, pretty much always have been, and enjoy breaking crap so I can put it back together again the way I want it, both to learn from the experience and to make everything prettier/cooler/bigger. I'm not asking you to make a whole system to support mods the way Bethesda did for Oblivion (although that would be REALLY COOL), but come on, throw us a fricking bone here.