Feedback talk:User/Jette/More mod-friendliness
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I agree with the "throw us a fricking bone here" part. Not really sure what I'd like to see modified, but if they plan to integrate this with STEAM, then there's really no limit to what they could make Modifiable if they allowed Independent Player-Driven Structured PvP Arenas to be maintained by Player guilds. ...who knows, maybe they'd even benefit from all those people doing so much free work for them. VALVEe seems pretty happy with their's thus far... --ilr 09:18, 25 September 2009 (UTC)
- I want an auto leave when match ends mod for RA called Rage Quit (assume gw2 has RA, which it should) -Talamare- feedback 09:21, 25 September 2009 (UTC)
- If I were designing the system, I'd have an OVERRIDE.ini file in Guild Wars. This file would either not exist or be a hidden (as in the Windows file property) file by default, but GW2.exe would check the file and force overrides for textures/fonts/whatever resources in the file and replace them with the target. Obviously, this would not work for certain types of data -- 3D models, for example, would need a more complex system of implementation -- but it would work for the majority. Let's say you found a voice annoying, and wanted a better soundset. The base sound file is called, oh, say, mwar_shout_3.wav, and you want to replace it with a file found at C:\Users\Jette\Desktop\derp.wav. You would put the following line in OVERRIDE.ini:
mwar_shout_3.wav|C:\Users\Jette\Desktop\derp.wav
- Simple, and I dare say rather easy. Because it loads the file as a replacement, rather than loading the standard file and then applying the second over it, there should be little or no additional overhead and since it only applies it to the files that are actually listed, it should take almost no extra time to start GW. —Jette 09:34, 25 September 2009 (UTC)