Feedback:User/Justanotherdoof/Assassin Attack Option Expansion

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If anything, these worthless things will just stay here safely in the very off-chance that this game ever goes open-source or I end up winning a lottery and feel like trying to buy the rights.


Dagger Mastery[edit]

Disrupting Stab Disrupting Stab 5 Energy1 Activation time8 Recharge time

  • Lead Attack. Interrupts an action. If the interrupted action was a skill, it is disabled (2...8...10 seconds).

Repeating Strike Repeating Strike 10 Energy

  • Off-Hand Attack. Deals +5...17...20 damage. Recharges off-hand attacks if it hits. This skill has +15 second recharge time if it misses. Must follow an off-hand attack.

Desperate Strike Desperate Strike 10 Energy8 Recharge time

  • Lead Attack. Deals +3...10...12 damage (maximum 45) for each recharging dagger attack. Recharges instantly if you have more than 5...3...2 recharging dagger attacks.

Golden Skull Strike Golden Skull Strike 10 Energy15 Recharge time

  • Elite Off-Hand Attack. Automatic critical hit. Deals +5...14...16 damage (maximum 60) for each enchantment on you.

Moebius Strike Moebius Strike

Activation speed reduced from baseline attack speed to 1s.

Nine Tail Strike Nine Tail Strike

Recharge reduced to 4 seconds. Reduced damage scaling to 10...30...35.

Temple Strike Temple Strike 5 Energy1 Activation time20 Recharge time

  • Elite Lead Attack. Interrupts an action. Inflicts Dazed and Blindness conditions (1...3...4 seconds). Interruption effect: your off-hand attacks are recharged if you interrupted a skill. Unblockable.

Fox's Promise Fox's Promise 5 Energy1 Activation time45 Recharge time


Deadly Arts[edit]

Dancing Daggers Dancing Daggers

Recharge reduced to 4 seconds.

Crippling Dagger Crippling Dagger

Recharge increased to 6 seconds. Now counts as a lead attack. Damage scaling reduced to 10...38...45. Crippled duration scaling reduced to 3...9...10 seconds.

Disrupting Dagger Disrupting Dagger

Now counts as a lead attack.

Mantis Touch Mantis Touch 5 Energy¼ Activation time10 Recharge time

  • Half Range Spell. Shadow step to target foe. Deals 5...29...35 earth damage. Deals additional 15...47...55 earth damage and removes current stance if target foe is Crippled. This skill counts as an off-hand attack. Must follow a lead attack.

Entangling Asp Entangling Asp 10 Energy¼ Activation time10 Recharge time

  • Half Range Hex Spell. (2 seconds). Deals 5...25...30 earth damage and inflicts Poisoned condition (2...7...8 seconds) each second. Deals additional 15...47...55 earth damage each second if target is knocked-down. Counts as a dual attack. Must follow an off-hand attack.

Shroud of Silence Shroud of Silence 10 Energy¼ Activation time25 Recharge time

  • Elite Hex Spell. (1...3...3 seconds.) Target's next spell fails and causes knock-down. Counts as a lead attack. 50% failure chance unless Critical Strikes greater than 4.

Expose Defenses Expose Defenses 10 Energy¼ Activation time25 Recharge time

  • Touch Hex Spell. Initial effect: interrupts an action. If the interrupted action was a skill, deals 10...46...55 damage. (1...4...5 seconds.) Target cannot block your attacks. Counts as a lead attack.

Scorpion Wire Scorpion Wire 10 Energy1 Activation time20 Recharge time

  • Half Range Spell. You shadow step to a nearby location directly away from target foe. Inflicts Bleeding and Crippled conditions (3...13...15 seconds). Teleports your foe to your new location and causes knock-down if you were adjacent to your foe. 50% failure chance unless Critical Strikes greater than 4.

Vampiric Assault Vampiric Assault

Health steal scaling increased to 15...39...45 per attack.


Shadow Arts[edit]

Caltrops Caltrops 10 Energy1 Activation time12 Recharge time

  • Half Range Spell. Deals 5...29...35 earth damage and inflicts Crippled condition (2...7...8 seconds) to target and adjacent foes. Moving foes take an additional 5...29...35 earth damage. Counts as a lead attack.

Death's Charge Death's Charge

Recharge reduced to 25 seconds. Now counts as a lead attack.

Shadow Shroud Shadow Shroud 5 Energy¾ Activation time20 Recharge time

  • Elite Half Range Hex Spell. (2...8...10 seconds.) Target foe cannot be the target of enchantments and has -5...21...25 armor.

Shadow Meld Shadow Meld 10 Energy¼ Activation time25 Recharge time

  • Elite Hex Spell. You shadow step to target foe. (1...4...5 seconds.) Enchantments cast on your foe are instead applied to you. Hexes cast on you are instead applied to your foe.

Way of Perfection Way of Perfection

Recharge reduced to 20 seconds; skill type changed to Flash Enchantment.

Way of the Fox Way of the Fox

Recharge reduced to 25 seconds; duration scaling reduced to 5...17...20 seconds; skill type changed to Flash Enchantment. Now only affects dagger attacks. Ends when user hits with a dual attack.

Way of the Lotus Way of the Lotus 5 Energy45 Recharge time


Critical Strikes[edit]

Dark Apostasy Dark Apostasy

Now grants +3...13...15% chance to land a critical hit.

Critical Strike Critical Strike

Now also deals +3...13...15 damage if target has the Deep Wound condition.

Shattering Assault Shattering Assault

Recharge increased to 8s. Strikes now also cause 1...4...5 Energy loss.

Locust's Fury Locust's Fury 10 Energy10 Recharge time

  • Elite Stance. (2...7...8 seconds). Move 15...43...50% faster. Your dual attacks recharge 15...43...50% faster and inflict Bleeding (2...5...6 seconds) to adjacent foes. Steal 5...25...30 Health when you strike a Bleeding foe.

Assault Enchantments Assault Enchantments 10 Energy¾ Activation time15 Recharge time

  • Elite Touch Hex Spell. (1...3...4 seconds.) Target foe loses 1 enchantment each second. Removal effect: deals 5...29...35 damage. End effect: inflicts Deep Wound (1...12...15 seconds) if target has no enchantments. Counts as an off-hand attack. Must follow a dual attack.

Way of the Empty Palm Way of the Empty Palm 15 Energy10 Recharge time

  • Elite Flash Enchantment Spell. (2...8...10 seconds.) Your off-hand and dual attacks cost no Energy. Your dagger attacks deal +1 damage for every 2 points of Energy that you have. You have -3 Energy regeneration.


No Attribute[edit]

Aura of Displacement Aura of Displacement

Energy cost reduced to 5; recharge reduced to 15 seconds. Skill type changed to maintained Flash Enchantment.

Wastrel's Collapse Wastrel's Collapse

Now counts as a lead attack.