Feedback:User/Life Infusion/Breath of Fire

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In the same attribute as Teinai's Heat, Searing Heat, Fire Storm[edit]

This is a bad skill. If you want adjacent range, you can dump 5 more energy (less when you count attunements) and either get double the duration or bigger range.

In PvE,it is outclassed by Snow Storm in every way.

Burning is an interesting mechanic since it can be swept up by party heals.

Rework: heavy pressure[edit]

Fire magic doesn't have a large AoE non-elite burning skill. If you rely on Mark of Rodgort or Elemental Flame (bad) you're in trouble when enemies have hex removal. Incendiary Bonds is mediocre. If I want to just light things up without damaging them? Incendiary Arrows hits 3 targets. Glyph of Immolation doesn't affect all targets, just the one you cast on.

Breath of Fire Breath of Fire : 10Energy, 1 Activation time, 7 Recharge time : Spell. Target foe and nearby foes are set on fire for 1...6...7 seconds.

100 damage over time makes it AoE armor-ignoring heavy pressure, but without a spike. It's Searing Flames without the spike. Extinguish is the only direct counter, but RC can clean up single targets.

Immolate at 15 does 117 by comparison, Fireball is 110 in adjacent range.

Rework: AoE zone/position denial[edit]

Breath of Fire Breath of Fire : 5Energy, 2 Activation time, 20 Recharge time : Spell. For 5 seconds, target foe and all foes adjacent to this location begin Burning for 1...3...3 second[s].

This is 112 damage if targets sit in it. (RoJ without the holy damage)