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Ignorance Ignorance

5 Energy1 Activation time15 Recharge time Hex Spell. For 10 seconds, target foe is Hexed with Ignorance. Every second, adjacent foes take 5...13...15 damage. This Hex ends if target foe casts a Spell.


Obviously, this hex is easily removed by caster classes and so is much better placed on an attacker - however, the target sees no negative effects from it and is therefore ignorant of the damage he is causing his teammates if he is close to them. This functionality could see use as a way for a Mesmer to scatter a group of melee attackers targeting him or a teammate. When combined with Backfire, the foe doesn't have to choose between which damage he takes - he can just move away from his teammates (unless he is snared, which would require investment in other attributes). To keep the target from ending the spell early, the caster would be forced to focus on him to interrupt his spells until the hex ended. The effects of this hex can be easily avoided or ended, preventing it from being OP, yet it causes enough trouble for a group of foes to be a viable option for offensive play or an effective cover hex.