Feedback:User/Phoenix Tears/Assassin Skill Merges
Assassin Skill Merges | |
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User | Phoenix Tears |
Categories | Skill feedback → Assassin → Other |
Same here, as with the Warrior SKill Merges. This feedback here is now for the Assassins. They have alot of more or less useless skills and some, where I'd say they would be better, if they get merged together with other Skills to make place for new Assassin Skills to be implemented.
Aura of Displacement + Augury of Death + Dark Prison = Deathly Aura of Darkness - -1E 10E, 1/4th Second CT, 20 Seconds Recharge
Maintain Enchant. While you maintain this enchantment, will you attacks deal Dark Damage instead of physical damage and hitted foes will start suffering from the hex "Shadow Collapse". Every foe that suffers on this hex, when you end the maintain enchantment will suffer instantly on 50..75..120 Dark Damage and will get deep wounded. Your character then will automatically shadow step to the foe with the most less Health that was affected by the Shadow Collapse Hex and the hex will end on the foes that were affected. While the hex Shadow Collapse is on a foe, will they move 33% slower.
Assassin's Promise + Death's Retreat + Fox Promise = Fox Retreat - 10E, 1Second CT, 20 Seconds Recharge
Elite Enchantment. (5..17..20 Seconds) While you are enchanted with Fox Retreat, will you always shadow step to a random spot away from your enemy and get healed for 40..112..130 Health, if you have less Health than the attacking foe. When this enchantment ends, will you receive 5..17..20 Energy and all your used skills instantly recharge.
Ninetail Strike should get improved to this: Ninetail's Power - 10E, 8 Second Recharge.
Spell. Must follow an Double Attack. You summon instantly 9 Shadow Clones of yourself, which will all attack the nearby enemies once and disppear then. Each of them will hit the enemy with your attack power with additional + 5..10..15 Damage that is unblockable and armor ignoring. This Spell will lead to exhaustion.
Mark of Death + Mark of Instability + Recall = Mark of Recalling Death - -1E 15E, 1/4th Second CT, 20 Second Recharge
Maintain Enchantment. While you maintain this enchantment, will you mark your hitted enemies with the hex Mark of Recalling Death. If you have this Enchantment on and the hexed enemy would deal a blow or spell to you, that would kill you, won't kill you the skill, but you get healed by the amount of damage and the enemy will receive up to 2..3..4 times of that dealt damage to you back self as damage and this enchantment will end. While the Hex is active on the hittec enemies, will they also receive 33% lesser Health from healing and knocked down, when they get hit by Dual Attacks. The hex effect is only active for 20 seconds, after that time has the enemy to be marked again, if the enemy hasn't dealt to you deadly damage in the meantime to let the maintain enchantment and automatically the hex end too.
Shadow Meld + Shroud of Distress + Shadow Refuge = Shadow Shroud of Refuge - 5E, 1Second CT, 8 Seconds Recharge
Enchantment. You Shadow Step to your target ally. You, your ally and all allies adjacent to your target ally will receive for 6 Seconds a health Regeneration of +5..9..10 and receive +40..88..100 maximum Health for that time and wil lget health for that same amount, once the Enchantment ends, when you or your affected allies are attacking at that moment. If this Enchantment gets used, when your or your target allies Health was less than 50%, wil have the Enchantment to you and your allies also the effect of giving for 15..30..45 Seconds a 75% chance to block physical hits. This Skill will cost 3..2..1 Energy more for every additional Ally, that gets affected by this Skill, except for the 1 Ally, that is needed to start this Skill.
Way of Perfection + Way of the Fox + Way of the Lotus + Way of the Assassin + Way of the Master = Way of the Shinobi - 10E, 1S CT, 30S Rc
Elite Stance. (60 Seconds) While this Stance is active, will be all your attacks unblockable. If you deal criticals will you get healed for 10..30..40 Health and 1..2..2 Energy. You will atack with all kinds of weapons 25% faster and have additional + 10..20..33% chance for criticals. If you kill an enemy, will recharge all your other skills instantly.
I'll edit later more examples here into...
{{Phoenix Tears 13:40, 23 December 2010 (UTC)}}