Feedback:User/Previously Unsigned/Recurring Insecurity

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Current[edit]

Recurring Insecurity Recurring Insecurity 10 Energy1 Activation time10 Recharge time Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.

Proposed[edit]

  1. Recurring Insecurity Recurring Insecurity

10 Energy1 Activation time10 Recharge time Elite Hex Spell Target and adjacent foes have -7 health degeneration for 10 seconds. End effect: Adjacent foes are hexed with Recurring Insecurity.

  1. Recurring Insecurity Recurring Insecurity

10 Energy1 Activation time10 Recharge time Elite Hex Spell Target and nearby foes have -5 health degeneration for 2...13...16 seconds. End effect: Adjacent foes are hexed with Recurring Insecurity.

  1. Recurring Insecurity Recurring Insecurity

10 Energy1 Activation time12 Recharge time Elite Hex Spell Also hexes nearby foes. Causes 1...3...4 health degeneration for 10 seconds and inflicts a random condition (2 seconds). End effect: inflicts a random condition for 5...17...20 seconds.

  1. Recurring Insecurity Recurring Insecurity

10 Energy1 Activation time4 Recharge time Elite Hex Spell. For 4...14...16 seconds, target foe suffers from 6 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.

  1. Recurring Insecurity Recurring Insecurity

10 Energy1 Activation time10 Recharge time Elite Hex Spell. For 4...14...16 seconds, target foe suffers from 6 Health degeneration. There is a 50% chance that Recurring Insecurity will reapply itself when it ends in any way.

  1. Recurring Insecurity Recurring Insecurity

10 Energy1 Activation time5 Recharge time Elite Hex Spell. For 4...14...16 seconds, target foe suffers from 6 Health degeneration. This hex is reapplied whenever target receives health degeneration from one of your Illusion Magic skills.

  1. Recurring Insecurity Recurring Insecurity

10 Energy1 Activation time6 Recharge time Elite Hex Spell. For 6 seconds, target foe suffers from 6 Health degeneration. This hex's duration is extended by 3 seconds whenever allies near them are hexed.

These are probably all overpowered, but you know the drill: balance for me! I just like coming up with ideas.