Feedback:User/Raine Valen/Skill suggestions/Elementalist/Fire Magic
Bed of Coals[edit]
Current:[edit]
10 1 30 Spell. Deals 5...24...29 fire damage each second (10 seconds). Hits foes near your initial location. Inflicts Burning condition (3...6...7 seconds) on knocked-down foes.
Proposed:[edit]
15 2 12 Spell. Deals 5...13...15 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. Inflicts Burning and Cripple conditions (3 seconds).
Breath of Fire[edit]
Current:[edit]
5 2 30 Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location.
Proposed:[edit]
10 ¼ Half-Ranged Spell. Create a Breath of Fire at target foe's location (1 second). Initial effect: Deals 3 cold damage to target foe and nearby foes for each rank in Air Magic; gain 1 Energy for every 2 ranks in Air Magic. End effect: deals 10...66...80 fire damage to adjacent foes.
Conjure Flame[edit]
Current:[edit]
10 1 45 Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage.
Proposed:[edit]
25 2 20 Enchantment Spell. (60 seconds.) Whenever you deal Fire damage, deal +0...12...15 damage and gain 1 Energy. Your attack skills inflict Burning condition (0...2...2 seconds).
Honestly, it was just boring. It's been made to thematically match its attribute.
Furthermore, I've modified its activation statistics so that it's no longer simply "gone" if stripped; it can be reapplied, at a cost. This is an indirect nerf to conjure warriors (25 energy is a almost unreasonable) and an indirect buff to conjure dervishes.
Elemental Flame[edit]
Current:[edit]
5 1 5 Hex Spell. (5...17...20 seconds.) Inflicts Burning condition (3...5...5 seconds) whenever an Elemental hex is applied to target foe.
Proposed:[edit]
10 ¼ 8 Enchantment Spell. (5 seconds). Initial effect: lose 1...3...3 Water Magic hexes. Gain 10...26...30 health each second. Ends if you are affected by a Water Magic skill.
10 ¼ 8 Enchantment Spell. (5 seconds). Initial effect: lose all Water Magic hexes. Gain 5...13...15 health each second. Gain an additional 5...13...15 health each second if a hex was removed in this way.
10 ¼ 8 Enchantment Spell. (5 seconds). Initial effect: lose a Water Magic hex. Gain 5...13...15 health each second. Water Magic hexes on you expire 25...65...75% faster.
Flame Burst[edit]
Current:[edit]
15 ¾ 5 Spell. Deals 15...99...120 fire damage to all foes near you.
Proposed:[edit]
10 15 ¾ 8 Enchantment Spell. (3 seconds.) Your Fire Magic spells cast 0...26...33% faster and cost 3...9...10 less Energy (minimum 1). Initial effect: deals 15...99...120 fire damage to adjacent foes.
Flame Djinn's Haste[edit]
Current:[edit]
10 ¾ 20 Enchantment Spell. (8...13...14 seconds.) You move 25% faster. Initial effect: deals 15...99...120 fire damage to foes adjacent to you. If you damage a foe with this spell, it recharges 50% faster.
Proposed:[edit]
5 ¼ 2 Enchantment Spell. (3 seconds.) You move 5...41...50% faster. Initial effect: deals 5...33...40 fire damage to foes adjacent to you.
It should be noted that, like Dwarven Stability, this enchantment has no aftercast. — Raine Valen 2:08, 24 Aug 2010 (UTC)
Incendiary Bonds[edit]
Current:[edit]
15 2 15 Hex Spell. (3 seconds.) End effect: Deals 20...68...80 fire damage and inflicts Burning condition (1...3...3 seconds) to foes near your target.
Proposed:[edit]
25 1 12 Hex Spell. Also affects 0...3...4 foes near target (3 seconds). Initial effect: Inflicts Burning condition (3 seconds). End effect: deals 15...43...50 fire damage to adjacent foes.
Lava Arrows[edit]
Current:[edit]
5 1 2 Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target.
Proposed:[edit]
10 ¼ 4 Spell. Fast-moving projectile: deals 5...17...20 damage and inflicts burning (3 seconds). Interrupts an action.
Liquid Flame[edit]
Current:[edit]
10 1 15 Spell. Deals 7...91...112 fire damage. Deals 7...91...112 fire damage to nearby foes if target was attacking or casting.
Proposed:[edit]
10 1 15 Hex Spell. (1 second.) Deals 10...94...115 fire damage. The next time target foe attacks or casts a spell, up to one nearby foe is hexed with Liquid Flame for each 5 ranks in Water Magic.
Meteor[edit]
Current:[edit]
5 2 30 Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe.
Proposed:[edit]
15 2 15 Spell. Deals 7...91...112 Fire damage and causes knock-down to target foe and adjacent foes. Deals 5 damage for each rank in Earth Magic to target foe and nearby foes; knocks down target foe and nearby foes with Earth Magic 10 or higher.
Searing Flames[edit]
Current:[edit]
15 1 2 Elite Spell. Hits foes near your target. Deals 10...82...100 fire damage to foes already Burning. Inflicts Burning condition (1...6...7 seconds) to foes not Burning.
Proposed:[edit]
5 15 ¾ 2 Elite Spell. Affects all foes near your target. Deals 30...102...120 fire damage to these foes and 5...25...30 damage to adjacent foes. Only affects Burning foes. You are Exhausted.