Feedback:User/Raine Valen/Skill suggestions/Necromancer/Curses
Cacophony[edit]
Current:[edit]
10 2 15 Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
Proposed:[edit]
15 1 10 Hex Spell. Also hexes adjacent foes (8...14...15 seconds.) These foes are interrupted whenever a nearby creature uses a shout or chant.
It's like Panic, in a way... sort of.
Faintheartedness[edit]
Current:[edit]
10 1 8 Hex Spell. (3...20...24 seconds.) Target foe attacks 50% slower and has -0...2...3 Health degeneration.
Proposed:[edit]
10 1 8 Hex Spell. (8...18...20 seconds.) Target foe has -1...3...3 Health degeneration. That foe attacks your allies 50% slower. No effect on attack speed if this foe's Health is higher than their target's Health.
Still big anti-pressure, but no longer total all-around shutdown.
Meekness[edit]
Current:[edit]
17% 15 2 15 Hex Spell. Also hexes foes in the area of target (5...25...30 seconds). These foes attack 50% slower.
Proposed:[edit]
10 1 8 Hex Spell. (8...18...20 seconds.) Target foe has -1...3...3 Health degeneration. That foe attacks your allies 50% slower. No effect on attack speed if this foe's Health is lower than their target's Health.
Opposite of Faint: slows spiking down big time, but may not have as much anti-pressure value.
Vocal Minority[edit]
Current:[edit]
10 1 20 Hex Spell. Also hexes foes near target (5...17...20 seconds). These foes cannot use shouts or chants.
Proposed:[edit]
10 1 8 Hex Spell. Also hexes foes near target (3...7...8 seconds.) These foes cannot be affected by shouts or chants. This hex is reapplied whenever a hexed foe uses a shout or chant.
It's like "deafness".