Feedback:User/Randomguy123/Mesmer AoE nerf

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This is my first page so bare with me if it doesn't look pretty.

Since the buff, Me has turned into an AoE machine in PvP. Keystone Signet + <insert list of signets here> provides Me with a spammable, costless way of generating massive amount of damage that is hard to interrupt. Wastrel's Worry also has become a monster since it not only punishes one player for doing nothing, but also damages those close to him. Especially in JQ this makes for a spammable, hard to interrupt way to cap quarries without any real effort other than simple button mashing.

My suggestions:

  • Split Wastrel's Worry, reverting the PvP version to the old behavior
  • Split Keystone Signet, setting the PvP version to something like this: Casting time up to 2 or 3 seconds with a duration of 5-10 seconds (keeping the limit on the number of signets it affects), or reduce the damage it deals and eliminate the interrupt aspect. Another option would be to limit it to a single target or a select number of targets (like Splinter Weapon).