Feedback:User/RedTeaCat/Nerf Spikes Which Apply From Earshot

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mATs, lame ftg.

Everlasting Speed Boost[edit]

  • Nerf 33% speed boost + 10 health gaining, that apply entire 2/3 time for entire team.
  • "Incoming!" (PvP) "Incoming!" (PvP)
Suggestions::
1. 8 Adrenaline 6 Recharge time Reduce to 25% boost.
2. Revert to the old function.
Suggestion: Remove Health gain, reduce to 25% boost.
Change to 8 Adrenaline 6 Recharge time. Ends for an ally if that ally hits with an attack or use a skill
Add: Only affects allies below 75% Health.

Deep Wound in Range[edit]

Suggestion: 6 Adrenaline Inflicts Deep Wound condition (1...7...8 seconds) if target foe is Bleeding.

Issue: Too expolitable, especially A/P inflicts DW every 8 seconds

Spells with Insane Damage[edit]

Suggestion: Revert to

10 Energy2 Activation time20 Recharge time

Suggestion: Reduce the damage while energy=0 to 15...55...65.
Suggestion: Add condition: non-Domination Magic Mesmer hex.

Issue: highest damage/energy ratio in game + Energy denial, works every 15 seconds + fast casting.

Suggestion: Revert to 2 Activation time
Suggestion: Remove armor ignoring.