Feedback:User/RedTeaCat/Nerf Spikes Which Apply From Earshot
From Guild Wars Wiki
< Feedback:User | RedTeaCat
Jump to navigationJump to search
Nerf Spikes Which Apply From Earshot | |
---|---|
User | RedTeaCat |
Categories | Player vs. Player → Guild vs Guild |
mATs, lame ftg.
Everlasting Speed Boost[edit]
- Nerf 33% speed boost + 10 health gaining, that apply entire 2/3 time for entire team.
- "Incoming!" (PvP)
- Suggestion:
Remove Health gain, reduce to 25% boost. Change to 8 6 . Ends for an ally if that ally hits with an attack or use a skill- Add: Only affects allies below 75% Health.
Deep Wound in Range[edit]
- Suggestion: 6 Inflicts Deep Wound condition (1...7...8 seconds) if target foe is Bleeding.
Issue: Too expolitable, especially A/P inflicts DW every 8 seconds
Spells with Insane Damage[edit]
- Suggestion: Revert to
- Suggestion: Reduce the damage while energy=0 to 15...55...65.
- Suggestion: Add condition: non-Domination Magic Mesmer hex.
Issue: highest damage/energy ratio in game + Energy denial, works every 15 seconds + fast casting.
- Suggestion: Remove armor ignoring.