Feedback:User/Scourge 213/SideKick system boost

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THE SUGGESTION: The sidekick system was made to make the low level PvE more exciting for the high level playes, but still there isnt a benefit for the high level players. There should be increased rewards at low level content for high leveled players that makes it less useless.


EXAMPLES:

- Quests: A high level quest awards 10 gold and it takes avarage time(5 minutes for example) to complete, low level quest gives 10 bronse but it takes 1 minute less(becouse the player have the advantage of his level - 4 min). My point is to make it: the low level quest to give 8 gold to the high level player.

- Enemyes: same as quests.

- Dinamic events: And this very same thing with the dinamic event's rewards - but for example the dinamic event's boost to be only on the karma and the quests to be only on the coins.

- Dungeons: For dungeons and item rewards(from quests) its all about Arena team to decide. My option: item rewards - unchanged, dungeoms - add a little karma/coin reward that is actualy big, constant for all dungeons except the ones that the player is at the moment - only chainging with the player's level, i.e. 80 level player get only items and 1 gold from 80 level dungeons, and for 75,65,55... level dungeons - the item +100g.

-Since i dont know what is the diference between currency in high and low lv and the cost of things, i leave to Arena team to decide what to do.


LOGIC: A more skilled mercenary is payed more for his service.


MOTIVATION: Many MMORPGs', includig WoW, lack this. That automaticly make alot of the content of the game(mainly quests and dungeons - for guild wars 2 including dinamic events) to be almost abandoned few months after the release of the game(becouse most players are high level and there is neither fun nor it have benefit from doing low level content - dinamic events completed up to 1-3 times each, quests not connected with the main story line passed etc.), expecaly for GW2 it will be eaven more crucial becouse the leveling will be faster. At this moment it is fun(sidekick system), it is avaliable(the teleporting system alows any dinamic event/quest to be just few steps away), it just needs to be worth the time.