Feedback:User/Sjeng/Multi-Mod Weapons
Multi-Mod Weapons | |
---|---|
User | Sjeng |
Categories | Items |
As you know, there are lots and lots of weapon mods in GW1. At times when playing with my warrior, I'm having a hard time deciding which weapon to take that would be the best choice in the area or mission. There's only so much space in your inventory, and lugging around a different sword, axe or hammer for each occasion is very unpractical. So I'd suggest the following: Make all weapons moddable with multiple mods. The weapons should remember all the mods you placed on them, and before you go into battle, you could pick a mod, and activate it. Imagine a window with your weapon of choice, that has a rolldown menu for the sword pommel and hilt, or staff wrapping and head, and for inscriptions. You select from the menu the mod you need (it only shows the mods you've added to the weapon in the past). Now of course I don't know if GW2 will have the same kind of weapon customizability, and it probably won't, but can you at least make weapons more practical and more adaptive, so I would theoretically only need 1 weapon of each type, that I could change in towns or outposts. The only reason I'd take more weapons of the same type would then be the looks/skin of the weapon. I could still create multiple swords of axes with different mods if I wanted to, but I could also save a huge amount of space in my inventory this way. Hope this makes sense.