Feedback:User/Sparky, the Tainted/Withdraw Hexes

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Current[edit]

Withdraw Hexes Withdraw Hexes 15 Energy1 Activation time5 Recharge time Elite Spell. Remove all Hexes from target ally and all adjacent allies. This Spell takes an additional 20...8...5 seconds to recharge for each Hex removed in this way.

Suggested[edit]

  1. Withdraw Hexes Withdraw Hexes

10 Energy1 Activation time5 Recharge time Elite Spell. Remove all hexes from target ally. This spell takes an additional 6...3...2 seconds to recharge for each hex removed in this way.

  1. Withdraw Hexes Withdraw Hexes

-1 Upkeep10 Energy0.25¼ Activation time12 Recharge time Elite Enchantment Spell. Hexes activate 0...80...100% slower on target ally. Initial and end effect: removes a hex.

  1. Withdraw Hexes Withdraw Hexes

5 Energy0.25¼ Activation time4 Recharge time Elite Spell. Removes a hex from target ally. 50% failure chance with Divine Favor less than 4.

  1. Withdraw Hexes Withdraw Hexes

5 Energy0.25¼ Activation time12 Recharge time Elite Enchantment Spell. (1...4...5 seconds.) Target ally loses a hex every second. Ends if that ally is no longer hexed.

  1. Withdraw Hexes Withdraw Hexes

10 Energy1 Activation time8 Recharge time Elite Enchantment Spell. (10 seconds.) Target ally has 1...3...4 Health regeneration and an additional +1...3...4 Health regeneration for each hex. -10...40...48 damage reduction from hexes.

See Also[edit]