Feedback:User/Staples/Healing Burst

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Suggested change:

Healing Burst Healing Burst 5 Energy¾ Activation time4 Recharge time- "Target ally is healed for 5...105...130 and all party members within earshot are healed for 5...17...20."

My original changes I felt were too aggressive. I've decided to keep this about the same except for the earshot heal. My other elite heal skills suggestions for Light of Deliverance and Word of Healing, were also toned down some more. The earshot heal, though kept low, can help take care of party pressure a little better. This is not meant to be a a pressure mitigation like a true party heal. Just a very small heal to HELP against party-wide pressure.

Major note: Toning down healing too much could lead to 3 monk backlines (which is the last thing we want) UNLESS excessive damage sources are also dealt with. Primal, Flail, Enraging, heavy midline damage from MoI, Mind Blast, BSurge, VoR and other mindless hexes are just a few things that need to be scaled back.


These changes may look almost identical to the original skill. Four very minor changes were made to this though. The most significant change is that the recharge was reduced from 4 seconds to 3 seconds. Also, the target heal and area heal were upped very minimally. With the decreased recharge, the area heal is kept low as it would be a bit too powerful at dealing with pressure otherwise, especially when paired with another copy of itself. Also, the earshot heal, though kept low, can help take care of party pressure a little better. This is not meant to be a a pressure mitigation like a true party heal. Just a very small heal to HELP against party-wide pressure.

The reduced recharge should give this the boost it needs to be a more useful skill in GvG matches.