Feedback talk:User/Staples/Healing Burst

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This skill needs a flat out buff to be used, giving it a minor buff and a minor nerf wont save it, they should reduce the recharge by 1 like you suggested and increase the party heal to 25~30 Talamare 00:00, 5 September 2009 (UTC)

@Staples Do you even GvG? Balling up means you are susceptible to AoE(which are very commonly found in the mblast, R/A as well as, to a certain extent, hexways) and it's going to make it terribly difficult for your prot to preprot. Increasing the area heal won't make this skill OPed. Pika Fan 00:06, 5 September 2009 (UTC)

I think this skill should focus more on the party healing. Maybe something like this:

5 Energy0.75¾ Activation time4 Recharge time - "Target ally is healed for 5...81...100 and all party members in the area are healed for 5...41...50." --Johnny Rodrigues User Johnnyrodrigues Signature.jpg 00:16, 5 September 2009 (UTC)

Think about that AoE heal with a 4 recharge. Though the area is not that great, the heal is huge compared to other party heals. That is the main thing that needs to be avoided. I am not really worried about Monk balls so much. That is rarely an issue, especially with Rodgort's and new Death Blossom spam. However, having a couple copies of this with a large heal in a decent aoe range could be a serious problem. I should probably reword my description about Monk balls. Staples 00:59, 5 September 2009 (UTC)
Even with as much as 3 monks in parties of 8 players the risk of balling up and get hit by an aoe would outweight the benefit of the party heal imo. --Johnny Rodrigues User Johnnyrodrigues Signature.jpg 01:11, 5 September 2009 (UTC)
I should not even need to explain how an In the Area heal of 50ish every 4 seconds COMBINED with a spot heal of 125~ is completely broken. The point is to provide a usable alternative to the current WoH by offering less spot heal but better mitigation of degen and overall pressure. While this is skill does not cancel out all the pressure, if used close to on recharge, it can get between 2-2.5 pips of regen in the area. Recuperation gives 3, and the effect that has when placed at stand is surprisingly good at fighting pressure. Though I was intentionally conservative with my changes, I think the 3 sec recharge helps this skill a great degree. Staples 06:27, 5 September 2009 (UTC)
Because it is not OPed. In R/A meta, you ball up, you die. I don't even have to mention hexes, or the fact that bad positioning makes it hard for your prot to telegraph. If you seriously think healing 50 in an area is OPed, look at the old version of Healing Burst. Pika Fan 15:47, 5 September 2009 (UTC)

I did minor adjustments to the target and area heal so they are minimally better than the current version. I am fairly conservative with my changes, but I feel that with an even smaller spot healer, most monks would be reluctant to drop WoH for it. Now it gets 20 in the area and about 150 spot. Old: 14 area, 131 spot. Current: 141 with aoe of 19. 20 area at 3 recharge gives 6.3 health per second ~= 3 pips regen in the area. Of course that means its cast on recharge AND it also only affects an area. Staples 07:19, 5 September 2009 (UTC)

That's why I suggested to lower the single heal to 5...81...100 (the same as the unconditional heal of word of healing) and up the party heal side to a modest 5...41...50. Don't forget that the target you want to heal is not always near other party members. Besides monks don't need another major single heal skill. PS: If you cast skills on recharge you become a prime target for interrupts and shutdown skills. --Johnny Rodrigues User Johnnyrodrigues Signature.jpg 15:15, 5 September 2009 (UTC)
Yes, casting on recharge is not always a very good decision, but I would hardly consider 50 health AoE heal on that low of recharge modest. Staples 15:49, 5 September 2009 (UTC)
Because positioning in important in GvG. If you ball up, you WILL be punished more by AoE than rewarded by healing burst. Pika Fan 15:53, 5 September 2009 (UTC)
Yes, I do realize the importance of Positioning, I've played GvG seriously for years. Even if two or even three guys get hit by a Rodgort's or a wounding strike your team's stability can get thrown way out of whack. What would you all think if the area was buffed to earshot range with the low heal? Staples 16:03, 5 September 2009 (UTC)
It would make it an elite version of LoD. The point is that, the area of effect is small enough to, if you try to capitalize on it, you would be easily punished by it. There is a big risk behind the skill, so upping the heal to 30-40 would not unbalance anything. Pika Fan 16:08, 5 September 2009 (UTC)

Heling burst is a great skill: is the better unconditional heal and have a little heal in the area. But the suggestion of make the area of the little heal is nice.--Ciotto 22:12, 5 September 2009 (UTC)


New Change[edit]

So you suggest to change the skill to... exactly how it currently is? Talamare 16:35, 22 September 2009 (UTC)

Pretty much, yeah. I felt like WoH needed to be toned down more (given of course damage nerfs to said sources). So I adjusted this so it wasn't the obvious choice over it. -- User Staples sig icon.png Staples - talk 16:43, 22 September 2009 (UTC)
I think if you put {{delete} on the top of the page, a sysop will eventually delete this suggestion Talamare 16:44, 22 September 2009 (UTC)
It still is a buff to the range on the small heal. -- User Staples sig icon.png Staples - talk 16:46, 22 September 2009 (UTC)
oh youre right, sorry... i didnt notice Talamare 16:50, 22 September 2009 (UTC)

Game updates:December 2010[edit]

Would you agree that this issue is now resolved? ^_^ --Falconeye 23:05, 14 December 2010 (UTC)