Feedback:User/TahiriVeila/Healing Prayers/Orison of Healing

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Orison of Healing Orison of Healing[edit]

Current:[edit]

5 Energy1 Activation time2 Recharge time. Spell. Heal target ally for 20...60...70 Health.

Proposed:[edit]

5 Energy¾ Activation time4 Recharge time. Spell. Heal target ally for 40...76...85 Health. If Target ally was under the effects of an enchantment, you gain 2 energy.

    • Right now the heal line in general is pretty limited in the scope of what it does: redbar. Beause of the current power creep and introduction of skills through eotn/skill buffs, the entire heal line has been whittled down to about 4 single target skills worth using: WoH, Patient Spirit, Cure Hex, and Infuse Health. Of those skills, 2 were introduced in eotn and one has been buffed significantly since game launch. Orison needs a buff to make it a competitive skill: by increasing heal magnitude and decreasing cast time, orison can be brought back on par with patient spirit. While patient heals for more and has a shorter activation, it isn't a direct heal. Orison provides an instant, direct heal, but is balanced by not healing for as much as patient. The energy return function of of the skill plays the dual mechanism of adding energy management to further promote orison's use over other skills and of promoting a greater universality of the heal line and better, more field aware play in heal monks.--TahiriVeila 18:06, 22 January 2010 (UTC)