Feedback:User/Talamare/Backfire
Backfire | |
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User | Talamare |
Categories | Skill feedback → Mesmer → Domination Magic |
far too much punishment for casting spells, even casting hex removal causes too big of punishment
Suggestions[edit]
Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 15...75...90 damage.
- Reduce the punishment
Hex Spell. For 10 seconds, whenever target foe casts a spell on one of your allies, that foe takes 35...119...140 damage.
- Remove the ability for it to punish healers
Hex Spell. For 6 seconds, the next time target foe casts a spell that spell fails and that foe takes 35...119...140 damage.
- Limit punishment to just once, added a spell fail to it tho
Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 15...59...70 damage, If that spell targets one of your allies that foe takes 15...59...70.
- Reduce the punishment for healers, but keep it high for spell damage dps
Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 1...8...10 damage per each point of energy of the spells base cost.
- Make the amount of punishment dynamic
Hex Spell. For 6 seconds, the next time foe casts a spell, that foe takes 1...10...12 damage per each point of energy of the spells base cost.
- dynamic single trigger (you really dont want to use a 25 energy spell when under this)