Feedback:User/Talamare/Backfire

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far too much punishment for casting spells, even casting hex removal causes too big of punishment

Suggestions[edit]

Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 15...75...90 damage.

  • Reduce the punishment


Hex Spell. For 10 seconds, whenever target foe casts a spell on one of your allies, that foe takes 35...119...140 damage.

  • Remove the ability for it to punish healers


Hex Spell. For 6 seconds, the next time target foe casts a spell that spell fails and that foe takes 35...119...140 damage.

  • Limit punishment to just once, added a spell fail to it tho


Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 15...59...70 damage, If that spell targets one of your allies that foe takes 15...59...70.

  • Reduce the punishment for healers, but keep it high for spell damage dps


Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 1...8...10 damage per each point of energy of the spells base cost.

  • Make the amount of punishment dynamic


Hex Spell. For 6 seconds, the next time foe casts a spell, that foe takes 1...10...12 damage per each point of energy of the spells base cost.

  • dynamic single trigger (you really dont want to use a 25 energy spell when under this)