Feedback:User/Tounaku/Ritualist Skill Suggestions IV

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Spawning Power Function Change for PvP[edit]

For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, weapon Spells you cast last 4% longer, and you activate Binding Ritual spells 3% faster. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.

  • Yup, I'm still pushing this.


Spawning Power PvP[edit]

Reclaim Essence Reclaim Essence 5 Energy0 Activation time15 Recharge time Elite Skill. Destroy target allied spirit and gain 0...12...15 energy. The next Binding Ritual you perform casts 66% faster and recharges instantly.

  • If my Spawning Power suggestion were ever to be implemented, I'd change the 66% reduction in activation time to 33%.


Spirit's Gift Spirit's Gift 10 Energy1 Activation time30 Recharge time Enchantment Spell. For 45 seconds, whenever you create a creature, you and up to 1...4...5 allies in the area gain 5...41...50 health and lose one condition.


Boon of Creation Boon of Creation 10 Energy1 Activation time30 Recharge time Enchantment Spell. For 5...37...45 seconds, whenever you successfully create a creature, you gain 5...41...50 health and 1...5...6 energy.


Doom Doom 5 Energy¾ Activation time12 Recharge time Hex Spell. For 7 seconds, target foe takes 1...8...10 lightning damage per second. If that foe were to enter within earshot of a spirit, that foe and all adjacent foes take 10...58...70 lightning damage and this hex ends.

  • If a spirit were to be created by a Ritualist already within earshot of a person hexed with this spell, it's secondary effect should trigger.


Communing PvP[edit]

Armor of Unfeeling Armor of Unfeeling 10 Energy¼ Activation time15 Recharge time Enchantment Spell. Your nearest spirit loses 300...120...75 health. For 1...4...5 seconds, damage taken by target ally is reduced by 1...20...25. No effect if you are not within earshot of a spirit.


Dulled Weapon Dulled Weapon 10 Energy¾ Activation time15 Recharge time Hex Spell. For 10 seconds, target foe and all adjacent foes deal only 15 damage with their next 1...5...6 attacks.


Channeling Magic PvP[edit]

Renewing Surge Renewing Surge 5 Energy1 Activation time12 Recharge time Hex Spell. For 7 seconds, target foe takes 5...25...30 lightning damage and you gain 1...3...3 energy every two seconds.


Restoration Magic PvP[edit]

Preservation Preservation 5 Energy3 Activation time20 Recharge time Binding Ritual. Create a level 1...8...10 spirit. Every 4 seconds, this spirit heals up to two party members in the area for 15...75...90 health. This spirit dies after 90 seconds.


Vocal Was Sogolon Vocal Was Sogolon 5 Energy1 Activation time30 Recharge time Item Spell. For 3...21...25 seconds, all shouts and chants you use last 20...44...50% longer and each time an ally is effected by your shouts, that ally loses 1 Condition.


Ghostmirror Light Ghostmirror Light 5 Energy¾ Activation time10 Recharge time Spell. You and target other ally are healed for 15...75...90 health. If you are within earshot of a spirit when you cast this spell, this skill recharges 70% faster.