Feedback:User/Ulterion/Gladiator's Defense

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Gladiator's Defense Gladiator's Defense 5 Energy15 Recharge time Elite Skill. For 0...3...4 seconds, you have 75% to block attacks and hostile spells, and all damage dealt to you is reduced by 0...4...5%. If offending foe is nearby, deals 0...24...30 damage, and inflicts one of the following random conditions for every attack or hostile spell used against you: Daze (5 seconds), Cripple (10 seconds), Cracked Armor (10 seconds), Deep Wound (10 seconds), Weakness (15 seconds), Bleeding (15 seconds), or knock-down (1 second).


This suggestion compresses Drunken Blow with some added conditions, and a normal block stance like that of Shield Stance. So for almost a third of the time, a warrior's capable of dealing some offensive damage and pressure while relieving some pressure. This makes enemy teams focus on another target while this stance is up. Timing of this stance can potentially rewards proper defensive play.

The effects also make sense because the user goes "GLADIATOR MODE" dealing conditions while defending himself. So the offensive function defines the "Gladiator's" part while the blocking defines the "Defense" part. Makes sense?