Feedback:User/Ultrametroid/Large Boss Combat Suggestion

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From playing WoW I found that large boss combat seemed a little on the lacking side for melee. It's nice seeing a huge boss but not so nice having your screen filled with a giant toe when in actual combat. Anyway my suggestion is that when fighting these large bosses it would look a lot cooler and be a bit more realistic if melee classes could climb onto the large boss and smack/stab it from its back. This for me would make combat for a melee class look far more spectacular and I'm pretty sure I'm not alone on that point.

Ultrametroid 22:16, 21 December 2011 (GMT)



I'd agree with the above in that melee-engaging a static "mega boss" is indeed monotonous. I do like the climbing idea but how hard would it be to implement I do not know. Another option is making sure that there is enough going on around the boss, that there's actually something to do besides hitting the boss i.e. engaging an extension of the mega boss (tentacles etc.) or his minions and so on.

I'd raise a related matter while I'm at it. Static bosses vs. dynamic bosses. We know the "mega bosses" such as Tequatl and the Shatterer are meant to create the experience of an epic castle siege with the boss as the main objective. From a design perspective and in terms of WvW the boss is the keep and keep lord rolled into one entity. While I understand this approach, I'd stress the importance of having more dynamic boss fights i.e. dynamic bosses. This could be lesser bosses, such as the giant boar we have seen previously. Also, when we fought the giant troll we had to remain on our toes and be mobile, else he'd one-hit KO us.

EDIT: My feedback was deleted without explanation or apparent reason so I've put it back up.

Regards, Luka