Feedback:User/ZenonSeth/Monk Profession Suggestion

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General Idea[edit]

I like the idea of no dedicated healer in Guild Wars 2. But I also liked the Monk profession.

My idea for a Monk focuses more on making the Monk a melee-martial-arts based class, with focus on Support and Control.To facilitate the martial arts based combat, I'm proposing one new weapon - a fist-weapon (referred to here as Hand Wrappings)

Alternative Names[edit]

The name 'Monk' may be too closely associated with a dedicated healer in the eyes of many MMO players. Here's a list of alternative name suggestions:

  • Ascetic
  • Friar

Specifics[edit]

  • Profession Name: Monk (alternatives above)
  • Brief: A melee, martial-arts oriented profession, with focus on control, conditions and support
  • Armor Class: Light
  • Special Mechanic: Different Combat styles :
    • F1 Quick Combat Style - Thematic names: Serpent Style, Dragonfly Style
    • F2 Focused Combat Style - Thematic names: Falcon Style, Hunter Style
    • F3 Defensive Combat Style - Thematic names: Armadillo Style, Bear Style
  • Weapons:
    • Hand Wrappings (new weapon) (main + offhand)
      • F1: Skills would cause less damage, but slightly faster recharge
        • 1. Repeatable Quick Strike that causes more damage for every 3 hits.
        • 2. A rapid multi-strike that causes Confusion
        • 3. A quick headpunch that causes Daze.
        • 4. A skill that applies Retaliation to the Monk
        • 5. A quick attack that applies Quickness to the Monk
      • F2: Skills focus on damage, slower recharge
        • 1. Repeatable Focused Strike that causes Vulnerability every 3rd hit.
        • 2. A headkick skill that Knocks Down,
        • 3. Eye-Poke that causes Blindness,
        • 4. A Knee-strike that cripples enemy,
        • 5. AoE spinning kick that hits all nearby enemies
      • F3: Defensive skills
        • 1. Repeatable strike that applies Aegis to monk every 3rd hit
        • 2. A jump-over-enemy skill that causes Confusion
        • 3. A chest-kick that Launches enemy back and you away from the enemy
        • 4. A blocking stance that stops next melee attack and knocksdown enemy if it blocks
        • 5. A jump that escapes any immobilization and causes Daze on nearby enemies
    • Focus (offhand)
      • F1: Self-buffs
        • 4. Swifness
        • 5. Fury
      • F2: Debuffs
        • 4. Vulnerability
        • 5. Weakness
      • F3: Support
        • 4. Area based Healing
        • 5. Area based Vigor
    • Dagger (main hand only)
      • F1: Fast but deadly strikes
        • 1. Fast attack that chains to cause vulnerability on 3rd throw.
        • 2. A bounced off throw that causes Daze to first target and Confusion to 2nd target it hits.
        • 3. A surprise throw that causes daze
      • F2: Slow and Precise strikes
        • 1. Aimed Throw that causes bleeding
        • 2. A double throw that throws two daggers at once
        • 3. Hard Throw that Dazes
      • F3: Defense-oriented skills
        • 1. Escape throw that gives you Swiftness if it hits
        • 2. Heavy throw that pushes back enemy
        • 3. Ranged Skill that Stuns enemy
    • Staff (two-hand)
      • F1: Fast striking
        • 1. Surprise hit, hits twice every 3rd attack
        • 2. Jump-strike that moves you to the side
        • 3. Spin Staff, AoE, enemies hit from behind are Dazed
        • 4. Multi-strike, fast hits on 1 target
        • 5. Unexpected Strike, Confuses
      • F2: Heavy hitting staff attacks
        • 1. Heavy Stike that gives you Vigor every 3rd hit
        • 2. Precise Hit that causes Vulnerability
        • 3. End-on Strike that causes Weakness
        • 4. Staff-pole-vault, knocks down enemy
        • 5. Ground-Shaker, Daze nearby enemies, knocking down already Dazed enemies
      • F3: Defensive/Buff moves
        • 1. Staff Throw that pushes back enemy every 3rd throw
        • 2. Escaping Jump - Leap backwards, and Confuse enemies at your initial location
        • 3. Ready-Stance, dodges next attack and knocks down attacking enemy
        • 4. Leap of Faith - Jump towards enemy, Dazing enemies and giving Vigor to nearby allies
        • 5. Aura Sweep - Rejuvinate allies in front of you, and Weaken enemies