Feedback talk:User/Bathory/Agony & Rejuvenation
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I've yet to see these be useful in play. I think keeping the level where it was at and changing the health loss is all that's necessary honestly. It seems like the power of the effect is just too insignificant, so I'd start there. The level changes should probably be the same, mostly because the armor on rejuvy is like 93 and the armor on agony is 44. That's a major disparity on top the health difference. ~>Sins WDB 07:03, 23 September 2009 (UTC)
- Pardon me if I read this incorrectly, but are you suggesting I changed the levels? I did not. :( I've merely changed the health loss. To me, this makes your comment seem as approval. I'm not sure though. I think I took the math I did from Agony and removed the name from it. Oops. Bathory talk 21:49, 23 September 2009 (UTC)
- Yeah I like this change, I just didn't realize the levels for the spirits were different for PvPvE. I would make the levels equal again, because to me it doesn't make sense to favor defense's level when it will be positioned back further and to hinder offense's level when it needs to be further forward to spread the pressure. I don't know why ANet did that, but I would be for having the levels of the spirits be the same.~>Sins WDB 22:48, 23 September 2009 (UTC)
- The issue with these two spirits (and others) could be addressed if Armor of Unfeeling reduced both damage -and- health-loss of spirits (and have the pvp-version scale 20...34...50% for balance). Or at least rework all Spirits functions from Health-loss to self-inflicted Damage-untype; or vice verse if that would work better, then have AoU provide health-loss instead. ^_^ --Falconeye 04:59, 13 November 2009 (UTC)