Feedback:User/Bathory/Agony & Rejuvenation

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  • These skills offer a unique ability not only to the game but to Ritualists over-all.
  • Their functions are useful but non-discriminatory, they'll damage foes not worth it (Other spirits, minions, pets etc) and kill themselves quickly in the process.
  • Due to their suicidal nature they fail to be useful at all outside of 4v4 arenas and are limited in their usage there.
  • (Level 8 spirits have 160 Health, allowing an Agony losing 7 Health to hit 20 times instead of 16. At 3 Spawning Power, it would hit 22 times. At 9, 27. At 12, after using all of the persons attribute points, it could hit 29 times. At first, you could say "But Bathory! That's almost 300 damage/healing from one spirit for 10 Energy. Spread over an area like earshot it's not that scary, and these spirit would still die very quickly. Now it just deals more damage than the health it has, giving the Ritualist using it more benefit than cost.)


PvE

10 Energy¾ Activation time30 Recharge time ; PvP 10 Energy3 Activation time30 Recharge time

Binding Ritual. Create a level 1...7...8 Spirit. Causes 3...9...10 Health loss each second to foes in earshot. This Spirit loses 3...7...8 Health for each foe that loses Health.
PvE

10 Energy¾ Activation time30 Recharge time ; PvP 10 Energy3 Activation time30 Recharge time

Binding Ritual.Creates a level 1...13...16 spirit (30...78...90 second lifespan). Heals party members in earshot for 3...9...10 each second. Healing cost: this spirit loses 3...7...8 Health.