Feedback talk:User/Bathory/Aura of Displacement

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I understand you lowered energy by 5, but why does it disable for 10 seconds after canceling? -Talamare- feedback 10:53, 26 September 2009 (UTC)

It disables after casting. I'd imagine for the same reason WC does. Vili 点 User talk:Vili 10:57, 26 September 2009 (UTC)
That would make more sense... -Talamare- feedback 11:06, 26 September 2009 (UTC)

How do you choose to remove the enchantment?Rypofalem 23:24, 26 September 2009 (UTC)

are there maintained enchantments in pve that dont have the little -1 cost (you could always add to the effect "While you maintain this enchantment you have +1 energy regeneration") -Talamare- feedback 00:30, 27 September 2009 (UTC)
No, there aren't. I'm also pretty sure that it isn't impossible. It'd be a maintained enchantment still, you just wouldn't pay for it. It's not like it gives you a running benefit like the maintainable monk enchantments do, so I really don't think that would be an issue. User Bathory Spirit to Flesh.jpg Bathory talk 04:32, 27 September 2009 (UTC)

For the PvE version, why not add defensive scalable effect that better matches its its name moniker as to justify the upkeep and make it more PvE friendly (akin to Unyielding Aura; see Displacement)? --Falconeye 05:41, 13 February 2010 (UTC)

5 Energy¼ Activation time20 Recharge time ~ (Critical Strike) ~ Elite Enchantment Spell. Shadow Step to target foe. You have 15...51...60% chance to block. End effect: return to your original location.

I really don't think a new effect is really necessary. User Bathory Spirit to Flesh.jpg Bathory talk 18:08, 15 February 2010 (UTC)