Feedback talk:User/Beetlejuice/Mounts, how to do them right

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For the models i suggest you buy some Magic the gathering bosters packs. Put all the Beast cards form them together, throw them into the air, whatever falls onto the table make a mount out of it. You can't lose. -- Zayeban 18:06, 7 March 2012 (UTC)

I am not really up to date with magic. Do they have such great artwork or was that some kind of sarcasm i missed? Anyhow i doubt ANet has any troubles in the art department. Oh and i hope they only go for reasonably sized mounts (if they go for mounts at all of course). If mounts become much larger than your average horse you end up having horrible clipping issues and people completely covering npcs and stuff like that. Beetlejuice 13:22, 8 March 2012 (UTC)
It was ment as Sarcasm -- Zayeban 21:21, 12 July 2012 (UTC)

Mounts like underwater combat[edit]

I think making mounts work like a combo of underwater combat and death shroud would make more sense.

Like underwater combat, have a limited selection of mounted weapons. Maybe spear, mace and longsword for melee and pistol, wand or shortbow ranged. This weapon determines skills 1-3.

Like death shroud you get a separate health bar for the mount and if the mount is killed, you get dismounted.

Each mount fills skills 4-5 with its own speed buff, jump, or whatever skills, 6 with a mount specific heal that heals the mount and 10 with a mount specific elite utility.

Have a limited number of utility skills available for mounted use. F1 skill replaced with "dismount".

Horses, giant reptiles, giant felines and giant insects could all be mount types.

I would make the skills generally weaker than non-mounted skills to encourage players to fight on foot and only call mounts for travel and light RP fighting.

Dismounting enemies (knocking them off their mounts) should happen with any knockdown or knockback.

I think offering combat skills on mounts is a really bad idea. They would be in direct competition to the already well established and balanced combat system. If they are weaker then your normal attack skills then they are little more than a gimmick no one will use on the long run. If they are stronger they replace the class based combat with a system that does not distinguish between professions and has only one build. If mounts give skills they definitively should not be combat related. And movement and traveling related skills make very much sense in that context.
For fans of mounted combat they can put some jousting arenas or similar stuff in the cities, if such a thing does not exist already. But mounted combat as an alternative to regular combat in the open world can only result in trouble. Beetlejuice 18:50, 13 April 2012 (UTC)