Feedback talk:User/Caiusthebig/Add a rank creation option preventing from multi-guilding

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See this for why it is unlikely this suggestion will be implemented. Guild Wars 3 perhaps 03:30, 13 July 2012 (UTC)

Other options[edit]

The best way to reduce the risk to shared storage is to be careful about who has access. Personally, I think the worst way is to be heavy-handed in managing the guild — that tends to encourage people to see what they can get away with.

Fortunately, ANet anticipated the problem of ragequitters clearing out the trove by including an "audit trail" feature for shared storage: you can see a record of every time someone put something in the chest...and every time someone took something out. If someone "steals" (by whatever definition your guild uses), it's trivial to identify them and report them to ANet (whether ANet will recover stolen items or not... we don't know yet). – Tennessee Ernie Ford (TEF) 04:17, 13 July 2012 (UTC)


(Directed at the OP; apologies for not clarifying that earlier) Also, unless I'm mistaken, each rank that a guild leader creates for their guild has a bunch of checkboxes associated with it which determine what priveleges will be granted to that rank. If the concern is having the guild stash raided by an unscrupulous officer, simply limit access to the guild stash to just the guild leader.
But is this the real issue or do you just simply not want your guild members or - at the very least - the officers being in multiple guilds? If that's the true motivation, then I'm afraid that won't be an option in GW2. Guild Wars 3 perhaps 17:13, 13 July 2012 (UTC)
I think a lot of GW1 guilds have been betrayed by formerly-trusted officers destroying the guild when exiting, e.g. kicking out members and officers. And, I believe that in MMOs with shared storage, people have been burned by formerly-trusted ranked members stealing stuff. So, I think the fear is real and perhaps reasonable.
What's not ok to me is taking away the player's choice of guilds: people are either free to join as many/few as they want or the option isn't meaningful. Guild members are going to get into disagreements, drama will ensure, and people will ragequit...but that's not going to stop by limiting officers to a single guild. The audit trail won't prevent people from behaving badly, but it makes it easy to prove their poor behavior and report it to ANet. – Tennessee Ernie Ford (TEF) 17:46, 13 July 2012 (UTC)