Feedback talk:User/Curse You/Ray of Judgment
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- is the disable part really needed? shouldnt the +10 recharge be enough? Talamare 05:05, 18 September 2009 (UTC)
- In order to weaken builds that run RoJ and 6 healing skills, yes it is. Just simply making it take longer to recharge is not going to prevent someone from casting Patient Spirit right after to heal their allies, it'll just lower their overall damage a small amount. No other elite is so powerful on it's own that it can be the only skill from its own attribute on a skill bar and still be effective. --Curse You(talk|contribs) 06:24, 18 September 2009 (UTC)
- hmm, after adding the total damage on this, its about 323 total, which surpases even Savannah heat's 300, the fact its armor ignoring is just icing on the cake, and its on a line that shouldnt have the highest damage, maybe you should suggest they lower the damage to 35 max? making its new total 273 Talamare 08:07, 18 September 2009 (UTC)
- After writing the suggestion, I realized it didn't involve reducing the skills damage output. Considering this skill deals armour ignoring damage, it really should have lower damage output. --Curse You(talk|contribs) 20:57, 18 September 2009 (UTC)
- Doesn't need lower damage because the AoE is smaller. Perhaps a higher recharge is in order, as you've suggested, but I think the reason it's lower than the Ele AoEs is because the Ele has a lot of AoE DOT spells that they can stack in a single attribute. Disabling all the users skills in other attributes is lame way to nerf things because it just discourages build variety. RoJ is only good vs NPCs or people that would die easily anyway. --The preceding unsigned comment was added by User:Rypofalem (talk).
- Its best not to smiters boon the skill, if you reduce the damage, and raise the recharge it doesnt need the disable anymore... yes they can cast patient spirit right after it, but so could a ele who went 15 fire magic and 12 healing prayers(or rit resto) Talamare 23:23, 18 September 2009 (UTC)
- @Rypofalem, monks aren't supposed to be a heavy nuking class. As it stands, many Elementalists are using RoJ because it is far better than any of their ADoT skills. Besides, I've seen plenty of Mo/E's with RoJ and Searing Heat or Fire Storm. Also, there's a difference between build variety and a skill that can be shoved on any skill bar. Frankly, RoJ is detracting from build variety at the moment; there's always at least one RoJ monk in any game of Jade Quarry now.
- @Talamare, yet that Elementalist would have terrible healing or run out of energy very easily. A monk with RoJ can have good damage and good healing; they can take advantage of runes for both their damage and healing attributes. It's not even like they can't ever use non-Smiting prayers skills, they just have to wait 10 seconds after nuking, forcing them to be more careful in their usage of RoJ instead of just using it on anything nearby when the skill recharges. Also, they are still able to use Smiting prayers skills right after, allowing them to make up for the slightly lower damage with other skills. --Curse You(talk|contribs) 00:03, 19 September 2009 (UTC)
- Ele running out of energy? I refuse to believe it!, also rit resto are stronger then monk healing prayers even when compared by 15 vs 12 attribute - example - spirit light is 156 at 12, patient spirit is 120 at 15... mend body and soul is 96 at 12, a monk that went healing can only smite conditions so they get about 30? heal from DF at best, life heals full party for 120 at 12, monk probably wont have a party heal etc etc Talamare 00:26, 19 September 2009 (UTC)
- With only 3 or 4 in Energy Storage, it's quite easy when they're trying to heal and nuke at the same time. Spirit Light needs a spirit to not require a sacrifice, not an easy task when faced with AoE attacks, such as RoJ. Mend Body and Soul heals for the same amount as Patient Spirit, only with no Divine Favour bonus, so PS ends up healing for more. Life, has a limited range and is very likely to get killed early if you place it close enough to heal most of your team. Overall, each has downsides and really aren't very good for comparison, since using spirits really limits build mobility. --Curse You(talk|contribs) 03:43, 19 September 2009 (UTC)
- Life is radar range... and you only need to use SH and other aoes once every 30 seconds, 14fire 12resto 4e storage SH, Teinaix2, S-light, mbas, life, gole... seems like a stable strong bar imo
- With only 3 or 4 in Energy Storage, it's quite easy when they're trying to heal and nuke at the same time. Spirit Light needs a spirit to not require a sacrifice, not an easy task when faced with AoE attacks, such as RoJ. Mend Body and Soul heals for the same amount as Patient Spirit, only with no Divine Favour bonus, so PS ends up healing for more. Life, has a limited range and is very likely to get killed early if you place it close enough to heal most of your team. Overall, each has downsides and really aren't very good for comparison, since using spirits really limits build mobility. --Curse You(talk|contribs) 03:43, 19 September 2009 (UTC)
- Ele running out of energy? I refuse to believe it!, also rit resto are stronger then monk healing prayers even when compared by 15 vs 12 attribute - example - spirit light is 156 at 12, patient spirit is 120 at 15... mend body and soul is 96 at 12, a monk that went healing can only smite conditions so they get about 30? heal from DF at best, life heals full party for 120 at 12, monk probably wont have a party heal etc etc Talamare 00:26, 19 September 2009 (UTC)
- Its best not to smiters boon the skill, if you reduce the damage, and raise the recharge it doesnt need the disable anymore... yes they can cast patient spirit right after it, but so could a ele who went 15 fire magic and 12 healing prayers(or rit resto) Talamare 23:23, 18 September 2009 (UTC)
- Doesn't need lower damage because the AoE is smaller. Perhaps a higher recharge is in order, as you've suggested, but I think the reason it's lower than the Ele AoEs is because the Ele has a lot of AoE DOT spells that they can stack in a single attribute. Disabling all the users skills in other attributes is lame way to nerf things because it just discourages build variety. RoJ is only good vs NPCs or people that would die easily anyway. --The preceding unsigned comment was added by User:Rypofalem (talk).
- After writing the suggestion, I realized it didn't involve reducing the skills damage output. Considering this skill deals armour ignoring damage, it really should have lower damage output. --Curse You(talk|contribs) 20:57, 18 September 2009 (UTC)
- hmm, after adding the total damage on this, its about 323 total, which surpases even Savannah heat's 300, the fact its armor ignoring is just icing on the cake, and its on a line that shouldnt have the highest damage, maybe you should suggest they lower the damage to 35 max? making its new total 273 Talamare 08:07, 18 September 2009 (UTC)
- In order to weaken builds that run RoJ and 6 healing skills, yes it is. Just simply making it take longer to recharge is not going to prevent someone from casting Patient Spirit right after to heal their allies, it'll just lower their overall damage a small amount. No other elite is so powerful on it's own that it can be the only skill from its own attribute on a skill bar and still be effective. --Curse You(talk|contribs) 06:24, 18 September 2009 (UTC)
- compared to 14smite, 10+1 df, 8+1 heal RoJ, smite hex, smite condition, RoD, castigation signet?, patient spirit and dwaynas kiss? Talamare 04:58, 19 September 2009 (UTC)
- I'm like 99% sure life is NOT radar range - it's spirit range (which is ~~Shard 05:12, 19 September 2009 (UTC)
- just tested it gtob, its about 2 aggro bubble range, about 3/4~ radar, still very massive area, but not full radar Talamare 05:17, 19 September 2009 (UTC)
- At 12 Restoration, the spirit is only level 8, giving it 50 armour and 160 health, easily flattened by any ADoT spell, or any spell really. Again, I don't really think it's fair to compare different healing techniques, each has their merits and flaws. --Curse You(talk|contribs) 07:32, 19 September 2009 (UTC)
- dont summon it on a adot, and if someone specifically uses a adot to kill it, then they just wasted an adot Talamare 08:44, 19 September 2009 (UTC)
- At 12 Restoration, the spirit is only level 8, giving it 50 armour and 160 health, easily flattened by any ADoT spell, or any spell really. Again, I don't really think it's fair to compare different healing techniques, each has their merits and flaws. --Curse You(talk|contribs) 07:32, 19 September 2009 (UTC)
¾ radar range) - just tested it gtob, its about 2 aggro bubble range, about 3/4~ radar, still very massive area, but not full radar Talamare 05:17, 19 September 2009 (UTC)
- I'm like 99% sure life is NOT radar range - it's spirit range (which is ~~Shard 05:12, 19 September 2009 (UTC)
- compared to 14smite, 10+1 df, 8+1 heal RoJ, smite hex, smite condition, RoD, castigation signet?, patient spirit and dwaynas kiss? Talamare 04:58, 19 September 2009 (UTC)
(Reset indent) As I said, even just quick targeted spells are enough, or simply hitting it with a weapon attack. Fact of the matter is it's a rather different play style than what monk builds require, for which reason I don't really think it's fair to compare them. --Curse You(talk|contribs) 09:40, 19 September 2009 (UTC)
Ok, I hate RoJ too (except when I cause it to fail multiple times and then interrupt on the final one - wasted 30 energy and all that time for nothing!) but disabling for 10 seconds!? What!? I thought Psychic Distraction was bad. And on another elite too. Self blackout is never a pretty thing. Previously Unsigned 14:52, 7 November 2009 (UTC)
- It would only disable non-smiting prayers skills, which shouldn't be a problem if you're using mostly smiting prayers skills. Being able to have RoJ as your only smiting skill is the problem I'm trying to address, and this is the most effective way of doing just that. --Curse You(talk|contribs) 06:12, 8 November 2009 (UTC)
- I agree that something needs to be done about RoJ in a PvP setting like JQ or FA, since it can cap easier than a Elementalist nuker or a Necromancer bomber, which require more than one skill to cap a shrine/quarry there. I think we can have a split pvp-version skill with a longer recharge and less damage, and it might decrease the amount of people using it if they can't cap it in one go. Dacookiemaster 23:09, 4 June 2011 (UTC)