Feedback talk:User/Damysticreaper/Warrior Skills

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  • I only moved this piece of talk page since it had influences to the most recent changed of this merged suggestion. Da Mystic Reaper 22:55, 3 January 2013 (UTC)

Maneuvers[edit]

...or however they are spelled. Since you are really into giving them AoE damage, in fact so much I'm actually horrified of what it looks like at the moment (and I personally dislike removing quivering blade's originality with daze). But I think you want to make swords interesting and unique, I suggest that instead of giving them loldamage, which on the long run ends up like what mesmer currently is (almost everything is damage or degen), you should give them something other that while is special, goes somewhat beyond adding AoE, simply damage, or

Maneuvers: Sword attack skills that give you buffs for the next few attack skills you perform with the same weapon, thus both spreading out the boon of these skills, and overally improving the sword's power level. A warrior can only have one maneuver active to prevent mass abuse.

Examples: Instead of giving damage up front, maneuvers give bonus damage and/or adrenalin later and conditionally.

  • Sever Artery Sever Artery Sword Attack. Inflicts Bleeding(8...22...25 seconds). Your next 2 sword attack skills deal +5...9...10 damage to bleeding and crippled foes (10 seconds).
  • Dragon Slash Dragon Slash Elite Sword Attack. Deals +10...34...40 damage. For your next sword attacks, you gain 2 additional strikes of adrenaline per attack (2 attacks; 10 seconds)
  • Standing Slash Standing Slash Sword Attack. Deals +5...17...20 damage. Your next two sword attacks deal +5...9...10 damage if you are in a stance(10 seconds).

The duration (seconds) can be toned down to feel more like chaining skills, but this system prevents it from being as restrictive as the assassin chains.

I'll have more to say later, but for now: If final thrust kills a foe, you shouldn't lose all adrenaline. Also Steelfang Slash can be reworked to be the unconditional deepwound dealer. --Boro User Borotvaltgandalf Sig.jpg 20:32, 19 April 2012 (UTC)

I understand where you are going to and i get the general idea of how you imagine it a bit. Using a sword attack that buffs the following attack. Actually i just got an idea now that you mentioned the assassin's skill chain. A similar system having a level 1 Sever Artery followed by a level 2 that is a more powerful version. Or something like Gash becoming more powerful more powerful after Sever Artery is used following it up with Final Thrust that at a certain condition met by Gash does not cause adrenaline loss.

4 Adrenaline Sword attack. Inflicts bleeding condition (8...22...25 seconds. You gain a Severing Blade (10 seconds) for your next 1...3...3 attack[s].

6 Adrenaline Sword Attack. Deals 5...17...20 damage and inflicts deep wound condition (5...17...20 seconds if target foe is bleeding. If hit with a severing blade you gain 2 strikes of adrenaline and gain Cruel Blade (10 seconds) for your next 1...3...3 attack[s].

10 Adrenaline Sword attack. Deals +10...34...40 damage. Deals +10...34...40 more damage if you hit a foe below 50% health. If you hit a foe with a cruel blade you do not lose all adrenaline. Lose all adrenaline.

Still need to think of some more suitable functions and how to keep some of the AoE aspect.
Let me know if you have any ideas. Da Mystic Reaper 12:04, 20 April 2012 (UTC)
I think the sever-gash-thrust chain you described is while being good (I mean something close to it IS implemented in gw2!!!), feels a bit complicated and restrictive, a bit too much like the assassin as opposed to giving openings to the warrior through these maneuvers which it can exploit through the next skills, without restricting what skills can be used later on. Your gash is actually only good with sever artery (or other skills that could apply severing blade...), while without mine, I could just as well rely on using Standing Slash as an opening while asking for a Mel-shot from a ranger or coordinating with a jagged-fox-DB sin, and have the more-or-less same effectiveness. However my first version shan't be the last. I'm honestly not happy with my current Sever artery, and/or my standing slash... Maybe a (25/33)%decrease movement speed in exchange for more damage will do the trick for standing and set it apart from sever enough for both to be viable and useful without one being more powerful than the other. Let's see second revisions of the two:
  • Sever Artery Sever Artery 6Adrenaline Sword Attack. Inflicts Bleeding (5...17...20 seconds). Your next 1...3...3 sword attacks deal 3...10...12 additional damage against bleeding and 3...10...12 additional damage against crippled foes. (6 seconds)
  • Standing Slash Standing Slash 6Adrenaline Sword Attack. Deals +5...17...20 damage. Your next 1...3...3 attacks deal +5...17...20 damage if you are in a stance. You move 33% slower (6 seconds) this movement slowdown ends after the strikes obviously
  • Other ideas of conditions triggering bonus effects are: If target is not moving. If target is knocked down (wow steelfang?).
As for AoE aspect, we can surely bring back a buffed version (hits everyone twice for +5...9...10 damage or smth) of the old hundred blades, ending the Mark of pain nukes era (with a paralell change to Vow of Strength), or optionally play with Pure/Jaizhenju Strikes to attack in AoE if you are not in a stance... --Boro User Borotvaltgandalf Sig.jpg 19:24, 20 April 2012 (UTC)
Following problem is that the system might be a bit too complicated and people will prefer the more simple axe attacks. I designed the axe to be simple and effective on a single target and sword for AoE, hammer only a handful have received a minor adjustment that are hardly worth mentioning. Since the sword is also the weapon warriors start with it cannot be too complex.
The next problem you already mentioned: it restricts the skill chains. altough Sever Artery, Gash, Final Thrust still deal their original damage and have their original requirements they just become more effective or lose their drawback when the aditional requirement is met. And to be honest i don't see such a system working on the warrior nor it being implemented. You are inventing something new that makes it more difficult and complex in use and i don't believe it will benefit the sword even one bit. Da Mystic Reaper 20:05, 20 April 2012 (UTC)
The follow-up effect did give me an idea. I changed multiple skills into skills that inflicts a condition and have a second effect if the condition is already inflicted instead of inflicting the condition. I plan on retaining the AoE skills and have one non-elite attack skills that deals it for each campaign Galrath Slash for proph, Silverwing Slash for fact and Barbarous Slice for NF. 100B being a core elite with the same effect however being it a normal skill i also wanted to keep an elite attack able to deal AoE damage wich ended up being Crippling Slash. Steelfang Slash is going to be changed into something else. About the 100B and Mark of Pain nuking, isn't the problem MoP and not 100B? Why change 100B and Vost 2 elites when you can change just one non-elite. Anyways skills that have multiple effect depending on the conditions seems much more fun and effective to play with than what we both had in mind above. Da Mystic Reaper 19:46, 22 April 2012 (UTC)

Bursts[edit]

Feedback:User/Falconeye/Warrior in case your interested. ^_^ --Falconeye 04:51, 10 January 2013 (UTC)