Feedback:User/Falconeye/Warrior

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Warrior: Elite Skills[edit]

Warrior: Melee Attacks[edit]

Warrior: Shield Attacks[edit]

Warrior: Axe Attacks[edit]

Warrior: Hammer Attacks[edit]

5 Energy1 Activation time10 Recharge time Hammer Attack. Deals 15...43...50 Blunt damage. Inflicts Weakness condition (3...13...15 seconds) to adjacent foes. (Attrib: Hammer Mastery) (edit)

  • DMR: Makes a good skill to meet the condition for Yeti Smash and would work better than being another hammer burst skill.
Hammer Mastery

5 Energy0 Activation time6 Recharge time

Concise description
  • Hammer Attack. Deals +5...17...20 damage. Removes a stance; causes knock-down if blocked.

Warrior: Sword Attacks[edit]

Sword Mastery

6 Adrenaline0 Activation time1 Recharge time

Concise description

Warrior: Skills[edit]

Warrior: Banners[edit]

Banners are a warrior skill type that apply buffs to their allies. Banners function as an item spell. Once planted in the ground the banner can be targeted and destroyed.

— in-game description


Warrior: Bursts[edit]

Dervish have Teardowns; Elementalist have Overcast; adrenaline-loss should be tactically desirable for Warriors?

Burst attacks are a warrior profession mechanic that expend all built-up adrenaline. Each weapon has one burst skill that improves at three different stages of adrenaline. This improvement can be anything from doing more damage, adding conditions, increasing condition duration, or increasing skill duration. The burst skill does not take a skill slot and is automatically chosen according to the two-handed weapon equipped or, in case of dual-wielding, the weapon equipped in the main hand.

— in-game description

Characteristics

Burst attacks behave exactly like other attack skills, with the following exceptions:

  • They do not require energy or adrenaline. (However, they are nearly worthless without adequate adrenaline-management.)
  • They disable other Burst-skills (-?-10 seconds-?-) when activated.
  • They buff other skills that benefit from Burst effects.
  • They never generate adrenaline on their own (due to Lose all adrenaline).


Burst attack (Skill type)[edit]

Burst attack: These attacks do not cost any energy or adrenaline and can be used on their recharge. Their effectiveness depends on the ammount of adrenaline the user has gained and consume all of the user's adrenaline into one powerful attack. Burst attack skills show an adrenaline gain like other adrenal skills do, but instead of charging them for use it shows an increase of their power. When fully charged the Burst attacks are at their most powerful.

— DMR

Burst Melee Attacks[edit]

Strength

½ Activation time10 Recharge time Elite Burst Melee Attack. Unblockable if target foe is enchanted. Deals +10...34...40 damage; interrupts an action. Interruption effect: If action was a spell, removes one enchantment from target foe per strike of adrenaline (maximum 10); spells are disabled (1 second) for each enchantment removed. Lose all adrenaline. (Attrib: Strength) (edit)

½ Activation time10 Recharge time Elite Burst Melee Attack. Unblockable. Interrupts an action. Interruption effect: If action was a skill, inflicts Dazed and Bleeding conditions (1...3...3 seconds) per strike of adrenaline (maximum 9). Lose all adrenaline. (Attrib: Strength) (edit) User:Falconeye/Bull's Strike

1 Activation time10 Recharge time Burst Melee Attack. Attack target foe 3 times. Automatic critical hit. +1...4...5% armor penetration per strike of adrenaline (maximum 5). Lose all adrenaline. (Attrib: Strength) (edit) User:Falconeye/Leviathan's Sweep

10 Recharge time Burst Melee Attack. Automatic critical hit. Unblockable. Ends a stance and disables it (1...4...5 seconds) per strike of adrenaline (maximum 8). Lose all adrenaline. (Attrib: Strength) (edit)

Tactics

1 Activation time10 Recharge time Burst Melee Attack. Also hits foes adjacent to target foe. If a foe had more health than you, deal +5...9...10 damage per strike of adrenaline (maximum 10). Lose all adrenaline. (Attrib: Tactics) (edit)

1 Activation time10 Recharge time Burst Melee Attack. Unblockable; you cannot miss. No effect if you are in a stance. Removes one enchantment from target foe per strike of adrenaline (maximum 1...3...3); lose a condition for each enchantment removed. Lose all adrenaline. (Attrib: Tactics) (edit)

Burst Axe Attacks[edit]

10 Recharge time Elite Burst Axe Attack. Deals +10...42...50 damage. Automatic critical hit. Inflicts Bleeding and Deep Wound conditions (3 seconds) per strike of adrenaline (maximum 8). Lose all adrenaline. (Attrib: Axe Mastery) (edit)

1 Activation time10 Recharge time Burst Axe Attack. Automatic critical hit. Also hits foes adjacent to target foe. Deals +1...8...10 damage per strike of adrenaline (maximum 4). Lose all adrenaline. (Attrib: Axe Mastery) (edit) User:Falconeye/Penetrating Chop

Burst Hammer Attacks[edit]

1 Activation time10 Recharge time Elite Burst Hammer Attack. Causes knock-down to target foe (2...3...3 seconds). Knocks down and deals 5...21...25 Earth damage to one foe in the area per strike of adrenaline (maximum 8). Nearby foes take damage twice and adjacent foes take damage three times. Lose all adrenaline. (Attrib: Hammer Mastery) (edit)

1 Activation time10 Recharge time Burst Hammer Attack. Causes knock-down; interrupts an action. Interruption effect: +1...4...5 second recharge per strike of adrenaline (maximum 6) if action was an attack skill. Lose all adrenaline. (Attrib: Hammer Mastery) (edit)

10 Recharge time Burst Hammer Attack. Knocks down target foe if suffering from a condition. Knocks down one nearby foe per strike of adrenaline (maximum 1...5...6). Lose all adrenaline. (Attrib: Hammer Mastery) (edit)

Burst Sword Attacks[edit]

½ Activation time10 Recharge time Elite Burst Sword Attack. Deals +10...34...40 damage. Interrupts an action. Interruption effect: If action was a skill, inflicts Dazed condition (3 seconds); adjacent foes take 1...12...15 slashing damage per strike of adrenaline (maximum 4). Lose all adrenaline. (Attrib: Sword Mastery) (edit)

1 Activation time10 Recharge time Burst Sword Attack. Recharges instantly if target foe is below 50% Health. Deals +1...8...10 damage per strike of adrenaline (maximum 10). Lose all adrenaline. (Attrib: Sword Mastery) (edit) User:Falconeye/Galrath Slash


Other Burst Related Skills[edit]

6 Adrenaline Burst Shout. Recharges all your stances if you are adjacent to a knocked-down foe. Lose all adrenaline. (Attrib: No attribute) (edit)

5 Energy12 Recharge time Burst Stance. (8 seconds.) You attack 33% faster. Initial effect: gain 1...3...3 strike[s] of adrenaline. End effect: lose all adrenaline. (Attrib: Strength) (edit)

Other Non-Warrior Burst Skills

5 Energy60 Recharge time Elite Skill (45 seconds). You gain 100...140...150% more adrenaline; Adrenaline attack skills deals +10...22...25 damage. Your non-adrenaline attack skills are disabled (5...3...3 seconds) if these attack hits. Burst effect: all adrenaline attack skills recharges instantly.

5 Energy20 Recharge time Skill. Target ally gains 1...3...4 strike[s] of adrenaline. Cannot self-target. You lose all adrenaline.

10 Energy¼ Activation time20 Recharge time Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends.

15 Energy1 Activation time30 Recharge time Binding Ritual (5...37...45 seconds). Creates a level 1...12...15 spirit. Foes within range attacks 33% slower. Attack skills lose all adrenaline.

Skills that benefit from Burst i.e. (Lose all adrenaline)

5 Energy1 Activation time10 Recharge time Elite Sword Attack. Unblockable. Deals +10...34...40 damage. Inficts Burning condition (1...3...3 seconds). Gain 1...4...5 strikes of adrenaline if it hits. Burst effect: recharges instantly. (Attrib: Sword Mastery) (edit)

5 Energy1 Activation time8 Recharge time Spear Attack. Deals +30...40 damage. Gain 3...6 strikes of adrenaline if you hit a foe with a condition. Burst effect: recharges instantly.


Warrior: Shouts[edit]

Warrior: Signets[edit]

Warrior: Stances[edit]

5 Energy15 Recharge time Elite Stance. (3...7...8 seconds.) You have 75% chance to block and cannot be knocked down or crippled; you move 25% faster. End effect: gain 1...4...5 strike[s] of adrenaline and 3...13...15 energy.


Warrior: Skill nomenclatures[edit]

Drunken skills[edit]
Drunk effect is PvE-only!

5 Energy1 Activation time7 Recharge time Melee attack. Inflicts one of the following random conditions: bleeding (5...21...25 seconds), cracked armor (3...13...15 seconds), cripple (3...13...15 seconds), deep wound (5...17...20 seconds), weakness (5...17...20 seconds). Drunk effect: Unblockable; you are knockdown. Deals 50% less damage.

5 Energy15 Recharge time Stance (8 seconds). You move and attack 15...25 % faster. Drunk effect: Gain Stability; 20...50 % chance to block.

4 Adrenaline Stance. (10 seconds.) If hit with a knockdown, you gain 1...3...3 adrenaline and adjacent foes take 5...41...50 damage. Drunk effect: Gain Stability; you attack 33% faster.




Warrior: Recycle Bin[edit]

1 Activation time10 Recharge time Burst Melee Attack. Unblockable if you are under the effects of a chant or shout. If a foe is under the effects of a chant or shout, deal +5...9...10 damage per strike of adrenaline (maximum 10). Lose all adrenaline. (Attrib: Tactics) (edit)

1 Activation time10 Recharge time Burst Melee Attack. Deals +20...36...40 damage. If you have more Health than your target, gain +5...17...20 Health and 1 energy per strike of adrenaline (maximum 10). Lose all adrenaline. (Attrib: Tactics) (edit)