Feedback talk:User/Dark Morphon/Enraging Charge
You wouldn't need to nerf Mokele Smash just make this skill work like Charging Strike it either counts the damage of an attackskill or the damage of the stance itself. That could work fine i guess. Lou Wolfskin 16:32, 31 October 2009 (UTC)
- That's not the issue. The issue is that if this nerf is done, people will just take Mokele Smash instead. Dark Morphon 16:59, 31 October 2009 (UTC)
- No, they would not. No cancel for Flail if that were the case, and no one is going to accept getting stuck in a speed debuff. Additionally Mokele Smash is an attack skill and doesn't trigger AD gain if it misses. Comparing that and enraging charge isn't even close.~>Sins WDB 22:19, 31 October 2009 (UTC)
So your suggesting to kill this skill and after this is dead mokele shud be nerfed cause it is allready hammer attack wich gives few strikes of adren. 89.166.101.7 23:49, 31 October 2009 (UTC)
- No he's suggesting that people not have an instant uber adrenal charge skill, that it be a DoT increase adrenal charge skill. I'm down with that, but not the mokele nerf. ~>Sins WDB 02:25, 1 November 2009 (UTC)
- Enraging Charge has a 20 second recharge. Using that to cancel a stance is dumb. Furthermore, it isn't exactly hard to make sure your attack hits now is it? Mokele Smash is only slightly inferior to Enraging Charge now and that's the reason why it too should be nerfed. Dark Morphon 13:03, 1 November 2009 (UTC)
- Mokele gives you 2 extra AD if you hit with it. Enraging gives you extra AD when you hit with it. There's a huge difference there, EC will give you 4 extra AD if you aren't completely ignorant, whereas Mokele might give you 2 AD if you can break through the melee hate. You are really missing something if you think people don't cancel Flail. I have no issue with your EC suggestion, it's necessary a change be made imo. Mokele isn't even close to as useful as EC would be even with the nerf, though. So, If people want to try and play with a mediocre AD charging skill that is only melee range... that's fine in my book. ~>Sins WDB 16:53, 1 November 2009 (UTC)
- Except for stale meta's and hexway meta's it isn't that hard to get such an attack through. Therefore, not that big of a deal.Flail is kind of a dead spot as it is hard to cancel the stance in a lot of cases. If people will run Mokele Smash, they will also surely take either Sprint or Rush. That means they're losing on bar utility as they would have to use one more skill but they'd be able to do pretty much the same. I know this isn't ideal but I'd rather not take chances. After all, the skill has the same attitude (use mindlessly during spikes/mindlessly to charge adrenaline) and should therefore either be reworked or nerfed. Dark Morphon 08:59, 3 November 2009 (UTC)
- Mokele gives you 2 extra AD if you hit with it. Enraging gives you extra AD when you hit with it. There's a huge difference there, EC will give you 4 extra AD if you aren't completely ignorant, whereas Mokele might give you 2 AD if you can break through the melee hate. You are really missing something if you think people don't cancel Flail. I have no issue with your EC suggestion, it's necessary a change be made imo. Mokele isn't even close to as useful as EC would be even with the nerf, though. So, If people want to try and play with a mediocre AD charging skill that is only melee range... that's fine in my book. ~>Sins WDB 16:53, 1 November 2009 (UTC)
Nobody decent and in the right mind will run mokele on a hammer bar, even if enraging gets nerfed your way(protip: people autoattack to gain adrenaline, and hammer warriors don't spam skills charging adrenaline anyway). Pika Fan 17:35, 1 November 2009 (UTC)
- Then explain to me, why DO people run Enraging Charge? Dark Morphon 15:33, 2 November 2009 (UTC)
- Dev Hammer --> Hammer Bash --> Enraging --> Hammer Bash. Brandnew. 15:45, 2 November 2009 (UTC)
- Just the ability to do that combo pulls people over the line to use an adrenaline gain skill where they normally wouldn't? Also, isn't Mokele Smash able to do the same thing while doing +damage in the process? Dark Morphon 16:45, 2 November 2009 (UTC)
- Then you would run without an IMS. ^___^ 82.75.192.76 16:54, 2 November 2009 (UTC)
- Rush gogo. Dark Morphon 16:56, 2 November 2009 (UTC)
- To use that in conjunction with Mokele Smash you would either be giving up on Bull's Strike, Flail or Resurrection Signet. I, myself, would not want to lose one of those skills. :> 82.75.192.76 16:59, 2 November 2009 (UTC)
- Huh? Currently, the standard Hammer bar takes 7 skill slots where the 8th is filled with a skill such as Grasping Earth, Protector's Strike, stuff like that which is what you would lose. Dark Morphon 17:16, 2 November 2009 (UTC)
- Oh, right; ofcourse. ^___^ Prot Strike is so good though :< 82.75.192.76 20:19, 2 November 2009 (UTC)
- Yeah, it's sub-ideal. That doesn't mean it can still be problematic though. Which is why I'd nerf Mokele Smash anyway. After all, it's the same attitude. Dark Morphon 08:59, 3 November 2009 (UTC)
- Because you can and will pull off the entire chain due to miraculous circumstances even with all the melee hate. Oh, I was referring to Brandnew. Pika Fan 16:19, 5 November 2009 (UTC)
- Yeah, it's sub-ideal. That doesn't mean it can still be problematic though. Which is why I'd nerf Mokele Smash anyway. After all, it's the same attitude. Dark Morphon 08:59, 3 November 2009 (UTC)
- Oh, right; ofcourse. ^___^ Prot Strike is so good though :< 82.75.192.76 20:19, 2 November 2009 (UTC)
- Huh? Currently, the standard Hammer bar takes 7 skill slots where the 8th is filled with a skill such as Grasping Earth, Protector's Strike, stuff like that which is what you would lose. Dark Morphon 17:16, 2 November 2009 (UTC)
- To use that in conjunction with Mokele Smash you would either be giving up on Bull's Strike, Flail or Resurrection Signet. I, myself, would not want to lose one of those skills. :> 82.75.192.76 16:59, 2 November 2009 (UTC)
- Rush gogo. Dark Morphon 16:56, 2 November 2009 (UTC)
- Then you would run without an IMS. ^___^ 82.75.192.76 16:54, 2 November 2009 (UTC)
- Just the ability to do that combo pulls people over the line to use an adrenaline gain skill where they normally wouldn't? Also, isn't Mokele Smash able to do the same thing while doing +damage in the process? Dark Morphon 16:45, 2 November 2009 (UTC)
- Dev Hammer --> Hammer Bash --> Enraging --> Hammer Bash. Brandnew. 15:45, 2 November 2009 (UTC)
- Its not because a skill has the same niche that it instantly is problematic aswell,I think Mokele is fine.Its more that you get instant flail and almost your whole hammer chain after 1 hit Lilondra 09:32, 3 November 2009 (UTC)
I bet this would be even less popular than berserker stance. 89.166.101.7 20:40, 3 November 2009 (UTC)
- Doubt it but it defo is a nuke,and a indirect one to flail proly Lilondra 20:58, 3 November 2009 (UTC)
- I say no to this... DarkMugen 04:56, 4 November 2009 (UTC)
- Explain why. Dark Morphon 13:21, 4 November 2009 (UTC)
- I say no to this... DarkMugen 04:56, 4 November 2009 (UTC)
- Doubt it but it defo is a nuke,and a indirect one to flail proly Lilondra 20:58, 3 November 2009 (UTC)
After considering the ups and downs, I'm scrapping the Mokele Smash note. The fact that it doesn't provide bar compression makes it a skill that you choose to take, along with all the advantages and disadvantages of doing so. Unlike Enraging Charge, it doesn't supply you with anything but the adrenal gain. Dark Morphon 14:01, 4 November 2009 (UTC)
I object because:
- When seriously playing PvE, I use this and "FGJ" to fuel my build and to get off my spike quickly.
- Ends when you use a skill. Would mess with running builds.
DarkMugen 19:44, 4 November 2009 (UTC)
- I think that
- Uhm, lol. PvE objections. My changes are purely PvP oriented. The format seems to be bugging or something cause it isn't showing that proberly. Or I just did a format fail of course. Dark Morphon 16:03, 5 November 2009 (UTC)
- Ugh, I see what I did wrong. I switched PvP and skills around. Epic fail. Dark Morphon 16:06, 5 November 2009 (UTC)
- If they nerf EC, then I hope they also increase the adrenaline requirements for all kd hammer attacks to 10a just to laugh harder than ever before. I'd then make haste to grab my bag of popcorn, open up PvX and watch the pool of viable builds shrink yet again and watch the playerbase shrink & shrivel up into complete nothingness. It'd be a truly rivetting moment in the history of LOL Wars. --Ulterion 04:08, 9 February 2010 (UTC)
- Could you take your ignorant comments elsewhere, please? :P Dark Morphon 12:20, 15 February 2010 (UTC)
- If they nerf EC, then I hope they also increase the adrenaline requirements for all kd hammer attacks to 10a just to laugh harder than ever before. I'd then make haste to grab my bag of popcorn, open up PvX and watch the pool of viable builds shrink yet again and watch the playerbase shrink & shrivel up into complete nothingness. It'd be a truly rivetting moment in the history of LOL Wars. --Ulterion 04:08, 9 February 2010 (UTC)