Feedback talk:User/Dark Morphon/Horns of the Ox & Palm Strike

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Horns wasnt nerfed because of palm strike... -Talamare- feedback 10:25, 25 September 2009 (UTC)

It wasn't, but it's safe to rebuff it now that they aren't around anymore. Dark Morphon 13:40, 25 September 2009 (UTC)
Say what? User Bathory Spirit to Flesh.jpg Bathory talk 04:43, 26 September 2009 (UTC)
Costs you your elite slot and is only really effective when you keep hitting. I think that's enough downsides. Dark Morphon 13:34, 26 September 2009 (UTC)
Grarg, getting people in a kd-lock with horns is so very strong. :< I guess it's not a biggie anymore that vod and shadow prison are gone and palm strike is kinda weakish. Nectarines // 13:38 26 September 2009(UTC)
Hmm, lots of conditionals, I don't really see that becoming a problem. Dark Morphon 14:14, 26 September 2009 (UTC)
I'll fix that for you *re-becoming. User Bathory Spirit to Flesh.jpg Bathory talk 04:21, 27 September 2009 (UTC)
horns is still heavily used at +10 damage, I dont think it needs to be buffed back to +30, even if you said it needed a buff, you should at least suggest +20 -Talamare- feedback 11:22, 27 September 2009 (UTC)
I think it should if I nerf falling lotus. Dark Morphon 13:23, 27 September 2009 (UTC)
You would have to make falling lotus give -5 for it to equal the same amount of power increase... and then falling lotus is what becomes underpowered and this overpowered... +30 is just too much man -Talamare- feedback 13:42, 27 September 2009 (UTC)
/shrug, compare to Trampling Ox. This has more damage, true, but it also has 4 more recharge. Enough to balance it out. Dark Morphon 16:07, 27 September 2009 (UTC)
and different conditionals, trampling ox conditional actually requires you to do something (Ie spend another skill slot and potentially spend time on your combo, or require to bring specific skills)... -Talamare- feedback 16:31, 27 September 2009 (UTC)
Falling Lotus isn't that powerful anyway... Talamare, Trampling Ox has more +damage, a different condition and less recharge. This has lower +damage, an uncontrollable condition and more recharge. Complaining about either Ox skill at this point is kind of silly, I think. User Bathory Spirit to Flesh.jpg Bathory talk 16:38, 27 September 2009 (UTC)
Im comparing to his changed version, which would be horns has the higher damage... Im not complaining about either, I discussing his change... The whole point of the feedback pages is to suggest changes and discuss them... why do you think its silly -Talamare- feedback 17:07, 27 September 2009 (UTC)
Complaining about the Ox skills is silly because they're not that great. I wasn't aware you were speaking of the suggested version, though. So my other comments are null. User Bathory Spirit to Flesh.jpg Bathory talk 22:39, 27 September 2009 (UTC)
Cheap kd and domage, looks great to me. :o Nectarines // 23:00 27 September 2009(UTC)
Palm strike sins had uber strong spike chain because of them too. :3 Nectarines // 23:01 27 September 2009(UTC)

(Reset crazy huge indent) But that's more because Palm Strike had crazy stupid recharge, Cripple duration and damage. Those have all be addressed. I like how it's still a decent combo, but it's not a problem anymore. Yes, it knocks you down. Deal with it. User Bathory Spirit to Flesh.jpg Bathory talk 23:11, 27 September 2009 (UTC)

Most sin chains (if not all of them) will include either an ox attack or this -Talamare- feedback 23:13, 27 September 2009 (UTC)
Yes, knocking people down is a good idea for an assassin. Therefore, they were made with skills to do this in their profession. What's the problem? User Bathory Spirit to Flesh.jpg Bathory talk 23:25, 27 September 2009 (UTC)
Are you going in circles on purpose? -Talamare- feedback 23:27, 27 September 2009 (UTC)
It's hard to not go in circles when there is no problem. User Bathory Spirit to Flesh.jpg Bathory talk 23:32, 27 September 2009 (UTC)
The problem is hes suggesting to make horns into a +30 -Talamare- feedback 23:46, 27 September 2009 (UTC)
And there's not a problem with it now that would make it being weak a problem, is there? >.< User Bathory Spirit to Flesh.jpg Bathory talk 23:50, 27 September 2009 (UTC)
Can you reword that? I wasnt able to understand it -Talamare- feedback 23:55, 27 September 2009 (UTC)
Okay. There is no problem with either Ox skill. They don't need to be changed. User Bathory Spirit to Flesh.jpg Bathory talk 23:56, 27 September 2009 (UTC)
Sigh... Then we saying/thinking the same thing from the start... -Talamare- feedback 23:59, 27 September 2009 (UTC)
Ox is a good skill, but only for now. I'm a bit wary about buffing it, tbh. It's strong enough and sees play enough as it is.
PS, on the other hand... up the recharge a bit more, it's still free damage. -- NUKLEAR User NuclearVII signature 3.jpgIIV 18:43, 4 October 2009 (UTC)
My problem with the current Ox is that it's only really useful in combo's that utilise a lot of other KDs and off-hand skippers. Since I'm nerfing these combo's, I think it's safe to buff it back a little again. Concerning PS, I don't know. There are a lot of other skills that are practically free damage at even lower recharges that don't see use. I think that's not much of an issue in this case. Dark Morphon 16:22, 5 October 2009 (UTC)
I don't think you understand the power of KD's. On a warrior, a knockdown is worth about 100 damage, or a deepwound, though this may fluctuate with the given situation and build. On an assassin, the value is about the same, because even though you get only 2 seconds worth, you use it to chain other attacks and powerful duals.
Tbh, Ox would be a decent skill even if it did no +damage. Right now I would consider it okay, but only because it needs another attack or two to connect. Keep in mind that this is a KD skill with an energy cost, and no exhaustion. -- NUKLEAR User NuclearVII signature 3.jpgIIV 17:47, 5 October 2009 (UTC)
Meh, decreased the +dmg a bit. Comparing it to Trampling Ox, this should be about fair. Dark Morphon 11:04, 8 October 2009 (UTC)