Feedback talk:User/Delvin/Re-implement Team Arena and Hero Battles

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I was thinking, what if as another thing, remember the hero trainign modes where players stood in the center barking commands? Well, what if it was the same. Players stand in the centre barking commands and it was 4 way 3x3x3x3? or with the introduction of 7 heroes, 7x7? or 14x14?

Please take a look at a knowledgeable HB player's viewpoint and explanations for HB's demise. That should give you a good view of why HB was removed. TA was not very different. GvG and HA are at much higher priority, as they are supposed to be the high-end PvP of GW. Anet chose to work on fixes for those forms of PvP and axe the bug-ridden HA and TA, for which the best solution would be yet another skill split. Koda User Koda Kumi UT.jpeg Kumi 14:55, 28 October 2010 (UTC)
Good to see more people asking for a TA and HB comeback, but I don't see the point in those HB changes that limit the player interaction. That isn't what the HB community wants. The formats simply needs to be changed back to a consecutive win system, without the ladder and AT's. --Draikin 13:37, 7 November 2010 (UTC)

I always pictured Hero Battles like they should be dog fights or chicken fights. You train your heros how to react and battle, then throw both sets of heros into the ring and can only watch as they slug it out. Previously Unsigned 13:48, 7 November 2010 (UTC)