Feedback talk:User/Falconeye/The Active Binding Ritual Campaign
Active Rituals Campaign[edit]
Initiating feedback upon request after prolonged haitus. Please help refine these binding rituals for better pvp-oriented roles in light of last years PvE-split. More likely to follow. And hello from Lancy as well! ^_^ --Falconeye 08:36, 11 February 2010 (UTC)
Ritual Discussion[edit]
(For you convenience)
Channeling Magic Discussion[edit]
(Discuss)
Communing Discussion[edit]
The New soul twisting sounds a bit overpowered. Honestly, I would love it if soul binding worked on nature rituals as well. THAT would actually make this see some use. Greep 11:05, 22 February 2010 (UTC)
Restoration Magic Discussion[edit]
Recovery is too much, preservation is pretty neat, and restoration is too much (compare to spirit light weapon, the elite that targets a single individual). Greep 11:17, 22 February 2010 (UTC)
Spawning Power Discussion[edit]
Wanderlust is a bit meh for an elite... maybe even lower recharge, like 6. Or make it unblockable Greep 11:14, 22 February 2010 (UTC)
General Discussion[edit]
I Like the reduction in cast time for all spirits. With mantra of resolve toasted there is no reason to run a spirit ritualist without lowered cast times. As a side, 3 second cast would be fine if all spirit spells cannot be interrupted.
Also, for easier coding purposes, you could simply change spawning power to add 3 seconds lifespan to all spirits, and take out all those add-ons. Greep 11:06, 22 February 2010 (UTC)
- Sure: Would it be better if Pain lasted only 1 second per 3 ranks in Spawning power? Or Shelter lasting 3 seconds per 3 ranks? --Falconeye 20:30, 3 March 2010 (UTC)
- Well I'm saying you could balance them so 3 seconds per rank would workwith all of them, since so many of the others use 3 seconds. Like lower shelter's effect or health somethingGreep 19:02, 10 March 2010 (UTC)