Feedback:User/Falconeye/The Active Binding Ritual Campaign

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ANet intends to follow the original direction of this skill.
resolution = no longer applies (pending update).

Channeling Magic[edit]

10 Energy2 Activation time30 Recharge time - (Channeling Magic) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. It causes all skills fail to on hexed foes earshot of Fear. Fear dies after 2...4...5 failures. Fear dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.

Non-Elites

5 Energy1 Activation time20 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. It causes 1...5...6 Health loss each second to non-spirit foes within earshot while under 75% Health. Agony dies after 10 seconds." For every 3 ranks in Spawning Power, Agony lasts 1 second longer.

5 Energy2 Activation time15 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Affects non-spirit foes within earshot. When Destruction dies, it deals 1...5...6 damage for each second this spirit was alive. Destruction dies after 10 seconds. " For every 3 ranks in Spawning Power, Destruction lasts 3 seconds longer.

5 Energy2 Activation time25 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Hex duration increased by 20...44...50% on foes in range of Lamentation. Whenever a hex ends on those foes, Lamentation deals +5...53...65 damage to all hexed foes while under 75% Health. Lamentation dies after 6 seconds." For every 3 ranks in Spawning Power, Lamentation lasts 1 second longer.

10 Energy1 Activation time20 Recharge time - (Channeling Magic) - Binding Ritual. Destroy target summoned creature. If target was a Spirit, you create a level 1...10...12 Spirit of Fury at your location. This spirit uses the Bloodsong (attack) skill and steals up to 10...22...25 Health, and you are healed for 10...22...25 Health. Spirit of Fury dies after 10 seconds. For every 3 ranks in Spawning Power, Spirit of Fury lasts 2 seconds longer.

5 Energy1 Activation time15 Recharge time - (Channeling Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Its attacks steal 5...21...25 Health and steals an additional 10...18...20 if target has more Health than Bloodsong. Bloodsong dies after 10 seconds." For every 3 ranks in Spawning Power, Bloodsong lasts 2 seconds longer.


Communing[edit]

10 Energy2 Activation time30 Recharge time - (Communing) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Whenever foes successfully activate a skill within spirit range of Defiance, it is disabled (3 seconds) for all foes in the area who have it on their skill bars. Fear dies after 2...4...5 failures. Fear dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.

10 Energy2 Activation time24 Recharge time - (Communing) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Non-spirit allies cannot be the target of hexes while earshot of Soul Twisting. Soul Twisting dies after preventing 2...4...5 hex attempts. Soul Twisting dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.

0 Energy1 Activation time30 Recharge time - (Communing) - Elite Signet. Creates three level 1...10...12 Spirits (60 seconds lifespan). These Spirits deal 5...21...25 with attacks. Your non-binding ritual skills are disabled for 10 seconds.

10 Energy2 Activation time30 Recharge time - (Channeling Magic) - Elite Binding Ritual. "Create a level 1...12...15 Spirit. Foes in Soothing's range gain 5...29...35% slower movement and attack speeds, and increases their skill activation and recharge times by 5...29...35%. Fear dies after 2...4...5 failures. Fear dies after 6 seconds." For every 3 ranks in Spawning Power, Soul Twisting lasts 1 second longer.

Non-Elites

10 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Every 3 seconds, non-spirit foe within earshot of Earthbind are crippled at random for 3...7...8 seconds. Knockdown foes earshot of Earthbind are crippled for 3...7...8 seconds. When Earthbind dies, all earshot foes are crippled for 3...7...8 seconds. Earthbind dies after 12 seconds." For every 3 ranks in Spawning Power, Earthbind lasts 3 seconds longer.

15 Energy1 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Foes earshot of Disenchantment lose 1 enchantment when activating a skill. Disenchantment removes one enchantment from each earshot foe when it dies. Disenchantment dies after 6 seconds." For every 3 ranks in Spawning Power, Disenchantment lasts 2 seconds longer. -

15 Energy2 Activation time30 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. It's attacks deals 5...17...20 damage and any non-attacking foes action are interrupted. If interrupted foe was casting a spell or chant, it is Dazed for 1...5...6 seconds. Dissonance interrupts all earshot foes when it dies. Dissonance dies after 6 seconds." For every 3 ranks in Spawning Power, Dissonance lasts 2 seconds longer.

10 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. It's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. Also blinds adjacent foes. When Shadowsong dies, all earshot foes are blinded for 1...5...6 seconds. Shadowsong dies after 6 seconds." For every 3 ranks in Spawning Power, Shadowsong lasts an additional 2 seconds.

5 Energy1 Activation time15 Recharge time - (Communing) - Binding Ritual. "Create a level 1...10...12 Spirit. It's attacks deal 2...28...35 damage and cause Cracked Armor for 1...5...6 seconds. When Pain dies, all earshot foes are cracked armor for 1...5...6 seconds. Pain dies after 10 seconds." For every 3 ranks in Spawning Power, Pain lasts 2 seconds longer.

25 Energy1 Activation time25 Recharge time - (Communing) - Binding Ritual. Create a level 1...10...12 Spirit. It's attacks deal 5...17...20 damage. Also hits two foes near target foe and deals double damage if Anquished stikes a hexed foe. Anguish dies after 20 seconds. For every 3 ranks in Spawning Power, Anguish lasts 3 seconds longer. -

15 Energy1 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-primary attributes of enchanted foes in range of Doom are reduced by 0...2...2. Whenever an enchantment ends, all enchanted foes suffer from weakness for 1...5...6 seconds. Doom dies after 6 seconds." For every 3 ranks in Spawning Power, Doom lasts 1 second longer.

15 Energy2 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Foes in Soothing's range take twice as long to build Adrenaline and attack skills take an additional +3...7...8 seconds to recharge. Soothing dies after 6 seconds." For every 3 ranks in Spawning Power, Soothing lasts 1 second longer.

15 Energy2 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Doubles casting time of hexes cast on allies in Veil's range and hex spells take an additional +3...7...8 seconds to recharge. Soothing dies after 6 seconds." For every 3 ranks in Spawning Power, Veil lasts 1 second longer.

15 Energy2 Activation time20 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Foes in Rage's range have a 50% chance that the damage from each of their attacks (maximum 15...83...100) will be redirected to atacking foe instead. Rage dies after 6 seconds." For every 3 ranks in Spawning Power, Rage lasts 1 second longer. -

15 Energy1 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Damage or life steal taken by non-spirit allies within Union's range are reduced by 5...17...20. Hexed allies gain damage reduction 30 instead. Union dies after 6 seconds." For every 3 ranks in Spawning Power, Union lasts 1 second longer.

10 Energy2 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allies within Displacement's earshot gain 20...44...50% chance to block incoming attacks. Hexed allies gain 75% chance to block instead. Displacement dies after 6 seconds." For every 3 ranks in Spawning Power, - Displacement lasts 1 second longer.

10 Energy2 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. Non-spirit allies within Shelter's earshot cannot lose more than 25...13...10% maximum health from an damage source. Hexed allies gain 5% maximum health lose instead. Shelter dies after 6 seconds." For every 3 ranks in Spawning Power, Shelter lasts 1 second longer.

10 Energy2 Activation time30 Recharge time - (Communing) Binding Ritual. Creates a level 1...8...10 Spirit. "The next time a party member within earshot receives fatal damage, the damage is negated and that party member is healed for 15...103...125 Health. Restoration dies after 10 seconds." For every 3 ranks in Spawning Power, Restoration lasts 2 seconds longer.

10 Energy2 Activation time30 Recharge time - (Communing) Binding Ritual. Creates a level 1...8...10 spirit (30 second lifespan). Whenever party members in earshot use a resurrection skill, their fallen allies return with 10...62...75% more Health and 5...41...50% more Energy. End effect: resurrects party members in the area with 5...41...50% Health and zero Energy.


Restoration Magic[edit]

5 Energy2 Activation time20 Recharge time - (Restoration Magic) - Binding Ritual. "Create two level 1...13...16 Spirits. Every 3 seconds, Preservation heals non-spirit allies within earshot for 15...83...100 Health while under 75% Health. Salvation gives non-spirit allies within earshot +1...3...3 health regeneration for each hex and condition while under 75% Health. Preservation and Salvation die after 9 seconds." For every 3 ranks in Spawning Power, both Preservation spirits last 3 seconds longer.

Non-Elites

10 Energy1 Activation time15 Recharge time - (Restoration Magic) "Create a level 1...10...12 Spirit. When Life dies, non spirit allies in range are healed for 3...7...8 Health for each second Life was alive. Life dies after 10 seconds." For every 3 ranks in Spawning Power, Life lasts 1 second longer.

5 Energy1 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Every 3 seconds, Recovery removes a condition at random from party members within earshot while under 75% Health. If a condition was successfully removed, that ally gains immunity to conditions for 1...3...3 seconds. Recovery dies after 9 seconds. For every 3 ranks in Spawning Power, Recovery lasts 3 seconds longer.

10 Energy2 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...8...10 Spirit. Non spirit allies in Recuperation's range gain +1...3...3 Health regeneration while under 75% Health. Grants an additional +1...5...6 Health regeneration if that ally was Burning. Recuperation dies after 12 seconds." For every 3 ranks in Spawning Power, Recuperation lasts 2 seconds.

5 Energy1 Activation time15 Recharge time - (Restoration Magic) - Binding Ritual. "Create a level 1...10...12 Spirit. Rejuvenation heals all party members within earshot for 3...9...10 Health each second while under 75% Health. Rejuvenation dies after 6 seconds." For every 3 ranks in Spawning Power, Rejuvenation lasts 1 second longer.


Spawning Power[edit]

5 Energy¼ Activation time8 Recharge time - (Spawning Power) - Elite Binding Ritual. "Create a level 1...5...6 Spirit. Wanderlust's attack is unblockable. The next time foes are struck by Wanderlust's attack, that foe is knockdown (0...2...2 seconds) and Wanderlust dies. Wanderlust dies after 12 seconds." For every 3 ranks in Spawning Power, Wanderlust lasts 1 second longer.

Non-Elites

10 Energy1 Activation time25 Recharge time - (Spawning Power) - Binding Ritual. Create a level 1...8...10 Spirit. Effect party members within Empowerment's earshot. Wielding a weapon grants +0...2...2 energy regeneration. Holding a bundle item grants +1 to that item's attribute. Empowerment dies after 8 seconds. For every 3 ranks in Spawning Power, Empowerment lasts 1 second longer.