Feedback talk:User/Falconeye/Well Spells

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Wells 1.5: Radiation Field[edit]

This user feels very stupid for asking >>Can anyone tell/show me "How To Move" a page?<< Didnt realize the title mistake until later. ^_^ --Falconeye 02:57, 29 May 2010 (UTC)

The little tab up at the top that says "move", it's on the same row as the "edit" tab. Click it. --Riddle 03:16, 29 May 2010 (UTC)
much abliged. --Falconeye 17:10, 29 May 2010 (UTC)

Well of the Profane is already strong enough without inflicting random poison. Morphy 08:09, 3 June 2010 (UTC)

Dropping conditional random effect... anything else? --Falconeye 22:25, 3 June 2010 (UTC)
I like the idea of adding end effects to the wells. I don't like the proposed changes to Signet of Suffering, though; I like that skill the way it is. --MushaUser Musha Sigc.png 14:44, 4 June 2010 (UTC)
What other unused Elite would be more appropriate for adjusting parameters of WELLS? --Falconeye 07:40, 10 June 2010 (UTC)

Well of silence idea is nice but the daze would probably have to be 0..1..1 so that its not completely overpowered [ all other single target daze skills are non-elite so probably bring it inline with them ]. The short duration would simply interupt foes + then disappear. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 07:45, 10 June 2010 (UTC)

/agree that the well of silence daze needs to be scaled back a bit/lot. Also, the well of suffering's disease duration needs to be scaled back a bit, ESPECIALLY the duration for getting hit by cold damage. Also, I don't know if I like the idea of suffering inflicting disease... Seems a little too degen-happy to me (and spreadable to boot)... Perhaps weakness instead? Oh, wait, that's weariness... Huh... In that case, I suggest not touching Profane (it's already powerful as is) and just give suffering the poison.
I like the idea of Well of Power inflicting deep wound when it ends, though, since it IS elite, after all. Again, though, I'd like to see the duration scaled a little... Actually, you know what, your condition durations are a tad bit extreme. The crippled is fine, but that's about the only one I think isn't too long. But that's just me.
Oh, I just noticed something. You describe the "end effect" as occuring whenever the foes leaves the well or the well ends. That is ridiculously imba. It should only trigger when the well, well, ends.
Just my two cents. :D You have a good train of thought, though: the wells need loving. --User Timeoffire45 sig.jpg Timeoffire45 rawr 06:31, 14 June 2010 (UTC)

Wells 2.0: Holiday Blues[edit]

Wells 2.5: Tear Gas[edit]