Feedback talk:User/Freedom Bound/Unique items
Yes... Though my main gripe was with the skins. Ƹ̵̡Ӝ̵̨̄Ʒ аІiсә ѕνәи Ƹ̵̡Ӝ̵̨̄Ʒ 21:32, 9 January 2010 (UTC)
- Best thing they could do with unique weapons/items is add trench art mechanics allowing us to add like an engraving into the sword, ribbon to staff, and so forth. But then this could go to all weapons. But yeah trench art would be cool. another thing i know no one will like but those of us who will really grind for them is Really Rare Unique items/weapons that can only be gotten once a month or year that doesn't come from a boss but a dungeon or mountain top.--Neji.B ♪ ♫ ♪ 03:48, 7 March 2010 (UTC)
I'd like Unique items to be expanded beyond just weapons/spellcasting gear--but even to types of armor, clothes, or other objects for slots we may/may not have in GW2 (rings, earrings, necklaces, belts, shoulders, etc). 74.79.132.108 23:48, 24 April 2010 (UTC)
Unique engravings[edit]
I like that idea to engrave weapons. I would like to add gems as well if I have a sword and I have a ruby and the gold to have a weapon smith put the ruby in the blade, hilt, or pommel then let me do so. How cool would a set of elementalist armor be with blue gems set in it radiating a blue hue or rubies red hue, emerald green hue ect.... Kind like the Zodiac weapons but customized by us.
+1[edit]
Yes, please: unique items should offer unique combinations of stats (unique should not be a synonym for rarer than rare). — Tennessee Ernie Ford (TEF) 19:16, 20 July 2011 (UTC)