Feedback talk:User/Gah My Name Cant Fi/Healing Breeze

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really man, do some math 8 regen * 2 * 10 = 160 healing... 10 * 10 = 100 healing... 260 healing (thats not even assuming you arent HB which would add another 50, or using a 20% enchant which adds another 52... lawl 5e infuse?)...... at least leave the 10 energy cost, even tho for a 260 heal it should probably cost 15 energy Talamare 03:45, 13 September 2009 (UTC)


I like your suggestion for healing breeze in that it would help if it wasn't stripped. Except it should be general usage, not target ally as that part I see to being left alone. I think this is what I would rather see

5Energy 0.5½Activation time 8Recharge time Enchantment Spell. For 0...16...20 seconds, you gain +1...8...10 health regeneration and receive 0...16...20 health per second. If this enchantment ends prematurely, you gain 10...162...200 health. ♥ Ariyen ♀ 06:18, 13 September 2009 (UTC)

wow are you serious? isnt it easier just to do 1Energy 0.25¼Activation time 1Recharge time Enchantment Spell. For 0...160...200 seconds, you gain +1...40...50 health regeneration and receive 0...400...500 health per second. If this enchantment ends prematurely, you gain 10...1602...2000 health. Talamare 06:28, 13 September 2009 (UTC)


Your version would be overpowering, Balance, padawan, you're still learning. ♥ Ariyen ♀ 06:38, 13 September 2009 (UTC)

Balance, Ariyen, you're still learning what it means. ~Shard User Shard Sig Icon.png 22:59, 13 September 2009 (UTC)
Balance, Ariyen, you will never learn what it means. Corrected. Pika Fan 02:49, 14 September 2009 (UTC)

Of Course, we all learn. ♥ Ariyen ♀ 02:38, 14 September 2009 (UTC)

You should start learning how not to comment on PvP when you don't even do it. Owait. You are incapable of it. I am sorry for overestimating you. Pika Fan 02:49, 14 September 2009 (UTC)

I'm sorry, this is not a balanced change. It is close to, if not better than, Spirit Light Weapon with the spirit in range, and it has removal bonuses. Surprising as this might sound, but Healing Breeze actually isn't half bad the way it is right now (as long as Monk primaries know better to stay away from it). If you want to encourage it being used as an effective cover make it closer to Watchful Healing. -- User Staples sig icon.png Staples - talk 18:22, 14 September 2009 (UTC)

Yeah, I need to stop writing these up at 11. I lose all mental ability after 10, tbh. Fixing accordingly. --Gah_ 19:50, 14 September 2009 (UTC)
10energy, 1 second cast, 10 recharge... now! Talamare 22:46, 14 September 2009 (UTC)

Illusion of Pain[edit]

You obviously tried to balance this against illusion of pain (regen + hot), except that IoP has 10 energy cost and the little "heal your enemy" end clause, I really cant see a heal spell with a "end lose 100 hp", so you really need to nerf the numbers on this Talamare 05:45, 16 September 2009 (UTC)