Feedback talk:User/Gah My Name Cant Fi/Hexes and Hex Removal

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Personally I'd suggest non-elite options capable of removing multiple hexes with conditionals, like what Deny Hexes is now. It's silly that, as mentioned, you need an elite option to stand much of a chance. But really trying to find a good level for hexes is going to be ugly no matter what. The hex helm was too much, but then again that was before some of the crazy hexes got introduced. Ugh, stupid hexes. Racthoh 08:20, 15 September 2009 (UTC)

The problem is that hexes need to be viable as stand-alone skills. When PnH was still massively OP, a single hex character could do very little. The trouble with hexes is not the hexes themselves but when they get stacked up like pancakes. Hex removals which worked better against hex-heavy teams but fairly normally vs single hexes would be ideal (e.g. give Reverse Hex a Holy Veil-like effect instead of damage reduction if a hex is removed, make skills recharge faster if target is still hexed, etc). 188.74.101.228 15:45, 3 December 2009 (UTC)
I've made a suggestion that hopefully remedies this fact. The problem is you gotta make hexes viable, but teams with 4 hexers not work. It was tricky. Greep 00:21, 7 April 2010 (UTC)