Feedback talk:User/HawtMonkie/Character Customization

From Guild Wars Wiki
Jump to navigationJump to search

It's always good to have greater character customization. If I had to choose between a larger armor selection or more facial/body customization, I would choose armor. The reason is that I hardly notice the minor facial details even in GW1. Most of the time, I'm looking at the back of my characters. That's just my opinion. In terms of facial features, all I ask is for a better selection of hair styles. For example, female Monks only have one or two decent hair styles per campaign. If you're worried about people looking too similar to each other (which I agree is a slight annoyance in GW1), remember that there will be five distinct races to choose from. Hopefully that will mix things up a bit. --Arngrim 09:16, 22 January 2010 (UTC)

Yea, I have thought about that, but if races do have certain benefits like proffesions do in GW1(fast casting, strength, etc.) then all proffesions will be based on that, rather than race preference, so it would be like seeing the look-a-like warriors with Charr, monks with Silvari, Rangers with Norn. However, even if they keep preset faces it would still be cool to beable to personally edit things like the length of a Charr's tail. Again, it'll be largely unnoticed during gameplay, but during cinematics and in screen shots you would beable to notice it. However, if there was a much larger selection, it would help alot. Another option is to add more options with updates, giving users the ability to change their characters look after they were made, like the make-over NPC in GOTB, so that people could change whenever they like with more varietey(sp?).HawtMonkie
Yes please! I like customizing my characters, it's great to walk around and not look like every other human on the block, the more choices the better.--Copper Legray 02:57, 23 January 2010 (UTC)
I would prefer there not be racial benefits that match with certain classes, otherwise every Asura you see will be a caster, every human will be an assassin, and every Norn will be a warrior. Which would just get back to the problem of everyone looking the same. Having all the races be equal, or provide benefits that do not directly relate to particular classes, would prevent this from occurring.

Laric McLeod 05:12, 30 April 2010 (UTC)

Yes, I have thought about this for a long time too. Actually I think that The Sims franchise should come out with a customization framework that they license to other companies to add to their games... that way the entire character customization is taken care of by them - and you know they damn well know what they're doing. It saves programmers work/time and would be more comprehensive than what c/would be originally designed. They could also choose to incorporate user created skins as well. If it really caught on, it could be a standard for many games, and if the skin format was compatible/accepted between things, there could be sharing looks between games. Maybe even a main website full of looks and compatibility charts of what games they work for. Then you could maybe have the same look for many different games and a social site would eneviately be built off it. Ok, now I'm rambling/too idealist. Previously Unsigned 09:27, 23 January 2010 (UTC)

/agree i lik this idea =D--Ultima Flames User Ultima Flames Signature.jpg 00:56, 27 January 2010 (UTC)

Having the supreme customization that you can find in the Sims is a system that would be beyond the ability of a MMO's server. If you had lets say just 10 places of just the face that could be changed 10 different ways each, then that is 100 total individual changes, with there being (If my math is right) 1,000,000,000 different possible combinations of just those. That's not adding in the color options either for these 1 billion facial combinations. Multiply that by 11 (5 races x 2 genders + Sylvari) then multiply that by the number of suspected Guild Wars 2 players (4 million, easily). That's 44,000,000,000,000,000. Throw in the 8 professions they have announced to being developed, each having lets estimate 20 armors, and you have 7,040,000,000,000,000,000 possible combinations (I believe, I may be too low). That's not including the possible dye combinations of said armor (using the current 11 dyes of Guild Wars 1 and the 4 dye combinations, you get 14641^5, which isn't even computable by my scientific calculator). In the end, your left with a number that is just too unfathomable to think about. Each character would need to be loaded (streamed, slowing processing performance) during the game as they get within range of you. Entering a town would simply crash even the best PCs. No, A Sims customization system would not be practical for Guild Wars 2. Yes, they can make customization better, but allowing pick-and-choose and slide-bar options to facial structures and the like is just far too much.--Neithan DiniemUser Talk:Neithan Diniem 06:31, 29 May 2010 (UTC)

How are you getting from 100 to 1,000,000,000? :s btw the customization of the ears of the Asura I hope that will be present and the horns of the charr hopefully enough to choose from but not like Sims I hat that customization I always click random 'till something good pops up

Actually, I was off, its 10^10, or 10,000,000,000. Just for the face alone there would be 720 billion different possible combinations. Just ignore the 4 million and armor parts there. This was following along the current GW1 method. If however they used a wireframe modification for the character facial models, it would still have the same number of possibilities, but the coding would be easier to handle.--Neithan DiniemUser Talk:Neithan Diniem 01:15, 27 July 2010 (UTC)
The 'Wireframe Modification'-style character creator is used in All Points Bulletin and works very niceley, so its definately possible in an MMO :) Jarak 01:01, 3 August 2010 (UTC)