Feedback talk:User/InfestedHydralisk/Elementalist PvP
So, just out of curiosity...why the +40 armor against fire thing? I don't get that. Lou Wolfskin 15:43, 27 June 2010 (UTC)
- "Massive fire AoE spells end up in blowing everything up. I added an effect that gives them somewhat more resistance against other fire spells to prevent such stacks, but 1 heat will still do full damage if it's on it's own." --Neil2250 15:49, 27 June 2010 (UTC)
- Really? If every second damage is dealt and the extra-armor is lasting one second AFTER the first hit the second hit won't deal full damage if i'm not mistaken. Lou Wolfskin 16:06, 27 June 2010 (UTC)
- I have been thinking of that myself, but they should figure a way so 1 heat will do full damage. InfestedHydralisk 16:08, 27 June 2010 (UTC)
- For me this just shows a major thing: the twin-skills should finally get out of the game. One thing about them is and always will be that they are abused if possible because there are two skills that do the same thing, just remember the pew-pew-ranger or what about the toucher, the same thing with the two non-elite heat-skills.... well, maybe i'm just bitching about it but it's an issue for me that they exist even if the idea is nice Factions is missing some skills for me because of this Lou Wolfskin 20:35, 27 June 2010 (UTC)
- I have been thinking of that myself, but they should figure a way so 1 heat will do full damage. InfestedHydralisk 16:08, 27 June 2010 (UTC)
- Really? If every second damage is dealt and the extra-armor is lasting one second AFTER the first hit the second hit won't deal full damage if i'm not mistaken. Lou Wolfskin 16:06, 27 June 2010 (UTC)
- tbh, fire eles are underpowered (except for mind blast) in pvp and pve, even water is better.....so any nerf will kill the dying creature :). AIR FTW! --79.183.27.11 15:40, 1 July 2010 (UTC)
The following is only valid if these skills were self target if it is like the Old Aegis delete this please :)
Aura of restoration. This skill would simply become too strong if you put it in context with 5-6 fire Elementallists using skills as star burst and flame burst, @12 energy storage star-burst would give 17,5+(15×Adj)=17,5(0 Adj)- 87,5 (5 adjacent) and flame burst would give 52,5+(45×Adj)=52,5(0 Adj)- 277,5(5Adj). This will be even stronger when put together with an Elle Ball kind of tactic where there you could then have 8 adjacent Elles that heal for 367,5 health on every synced spike of 15 energy they do.
Stoneflesh Aura & Magnetic aura. These skills would suffer from the same problem as AoR. Stoneflesh aura giving balled up elles 73 dmg reduction (8 Eles on 12 Earth Magic). And magnetic aura would result in the physical dmg dealer taking 187% (8 eles on 12 Earth Magic) of the original damage dealt and it would not be limited to melee character either so Rangers and Paragons will suffer the same.