Feedback:User/InfestedHydralisk/Elementalist PvP
Elementalist PvP | |
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User | InfestedHydralisk |
Categories | Skill feedback → Elementalist → Other Player vs. Player → PvP skills |
Air Magic[edit]
Blinding Flash Spell. Target foe is blinded for 1...5...6 seconds. 15 1 5
Blinding Surge Spell. Target foe and all adjacent foes are blinded for 1...5...6 seconds. 10 1 5
Currently a Ranger can barely interrupt these skills. With the latest change to it, they aren't as predictable as before and you have to stand right next to them to instant-interrupt them.
Second Wind Enchantment Spell. For 1...8...10 seconds, the next time you use an Air Magic Spell on a foe, that foe is knocked down. 5 1 15
Earth Magic[edit]
Magnetic Aura Enchantment Spell. For 5...17...20 seconds, whenever a foe deals physical damage to you or an ally nearby to you, that foe takes 5...21...25% of the same amount of damage. 10 1 45
Stoneflesh Aura Enchantment Spell. For 5...17...20 seconds, you gain 5...17...20 damage reduction and allies nearby to you gain 2...8...10 damage reduction. 10 1 30
Stone Sheath Hex Spell. For 5...17...20 seconds, target foe and all nearby foes deal earth damage, deal 1...8...10 less damage and cannot cause a critical hit. 5 1 15
Energy Storage[edit]
Aura of Restoration Enchantment Spell. For 60 seconds, you are healed for 150...350...400% of the Energy cost each time you cast a spell and adjacent allies are healed for 100...260...300%. 5 ¼ 15
Fire Magic[edit]
Breath of Fire Spell. Cause Breath of Fire at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second and gain +40 armor vs fire damage from other sources for 1 second. 5 2 30
Elemental Flame Enchantment Spell. Lose 1 Water Magic Hex. If a Hex was removed, Water Magic hexes end 25...45...50% faster on you for 0...4...5 seconds. 5 ¼ 12
Savannah Heat Elite Spell. You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 5...17...20 fire damage for each second this Spell has been in effect. Foes struck gain +40 armor vs fire damage from other sources for 1 second. 5 2 30
Searing Heat Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second and gain +40 armor vs fire damage from other sources for 1 second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. 15 2 30
Teinai's Heat Spell. Cause Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second and gain +40 armor vs fire damage from other sources for 1 second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. 15 2 30
Massive fire AoE spells end up in blowing everything up. I added an effect that gives them somewhat more resistance against other fire spells to prevent such stacks, but 1 heat will still do full damage if it's on it's own.
Water Magic[edit]
Swirling Aura Enchantment Spell. For 5...21...25 seconds, you and allies nearby to you have 50% chance to block incoming attacks. 10 1 45