Feedback talk:User/Koda Kumi/Axe pve skills

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Start flinging mud under the line Koda Kumi User Koda Kumi UT.jpeg talk 19:12, 16 September 2009 (UTC)


Lol, I think that's why I prefer to see builds or hero/hench vanquishes, etc., if possible. ♥ Ariyen ♀ 19:37, 16 September 2009 (UTC)

/agree /agree --Boro 10px‎ 16:42, 1 October 2009 (UTC)
So the suggestion is to...buff Charm Animal...? Or nerf Echo...? =\ You did a great job sounding like a preacher, but I don't know what steps you want to take to achieve that goal. User Bathory Spirit to Flesh.jpg Bathory talk 01:00, 15 December 2009 (UTC)
Reading the title helps. Koda User Koda Kumi UT.jpeg Kumi 21:44, 17 December 2009 (UTC)
In a game with axes, word choice is something you're going to want to consider. Just saying. You're being a bit ambiguous. Perhaps "Remove"? :P User Bathory Spirit to Flesh.jpg Bathory talk 02:18, 18 December 2009 (UTC)

Bring challenge back into the game <--- this suggests that PvE was ever challenging. It wasn't. Dark Morphon 11:05, 22 December 2009 (UTC)

In the distant past, you at least had to know what you were doing and pay attention to what happened around you. You could not throw 3 instakill skills into your bar and spam them to win.
But really, we know PvE in GW is inferior to other MMO's because of the limitations of the AI, and that is not going to change soon. What point do you want to make by preaching your statements (as true as they are) all over this wiki? Koda User Koda Kumi UT.jpeg Kumi 11:54, 22 December 2009 (UTC)
Dunno, just random fun. Dark Morphon 12:51, 22 December 2009 (UTC)