Feedback talk:User/Nathe/Primary Attribute Changes

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Those are still four great professions in PvE.--83.82.62.210 23:27, 12 March 2011 (UTC)

"..nd you inflict an extra 4% of armor-ignoring damage with your scythe attacks per rank of Mysticism."
Great, lets just throw in +4 energy for each rank too! --NeilUser Neil2250 sig icon6.png 23:33, 12 March 2011 (UTC)
No, Mysticism already has e-management in it. No need for more. And 83, show me how they can still do as much damage now as they did before things like Asuran Scan and Aura of Holy Might got changed. The problem of ele damage in HM is well-known, too, and it applies to any form of non-armor-ignoring damage, like the physical damage a ranger and dervish inflict. --Nathe 01:20, 13 March 2011 (UTC)
Did you really think he was serious? --'Mai Yi' {TC} 01:20, 13 March 2011 (UTC)
You have no idea who i am.--NeilUser Neil2250 sig icon6.png 01:22, 13 March 2011 (UTC)
No, I didn't know who he was. I haven't met everyone on the wiki yet. ^_~ Ranger Nathe 01:43, 13 March 2011 (UTC)
I agree that there are some professions who could use a damage increase but after the buff the dervish certainly does not. Giving them aditional damage trough their primary could be something they could have but don't give every offencive class the same buff, primaries are meant to be unique. The warrior has it's damage from armor penetration so increasing the AP per rank of strenght would be better for it. The ranger could have a arrow flight decrease or a buff when under the effect of a preperation similar how mysticism works. The ele would be best of with a % damage increase instead of armor ingoring. Since primary attributes hardly exceed 15 granting a stacking 1 point from rank 1 to 8, 2 points from 9 to 12 and 3 points from 13 onwards giving at a cap of max of 25 wich equals rank 15. So summing it up you would get something like 1-25% armor penetration on melee attacks for the war, 1-25% flight time decrease on ranged attacks for the ranger, and 1-25% more elemental damage for the ele. BTW try to keep the primary attribute effect limited to 3 for the sake of balance. Damysticreaper 16:08, 16 March 2011 (UTC)

(Reset Indent) Monsters have classes and attribute levels too. Expect about +40% damage from all appropriately classed regular end-game enemies in Normal Mode, +80% from the Bosses, and +80% from almost all Hard Mode enemies. MA Anathe 17:22, 16 March 2011 (UTC)

I think I can sum it all up with: "you're crazy." Power WMElementalist-tango-icon-200.png 22:15, 19 March 2011 (UTC)