Feedback talk:User/Nom/Template management

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I like all of your suggestions. Right now, I label my templates a certain way. For example "(GvG) W - Shock Axe". That way, it's already sorted by category and profession. If they don't have a way to sort through the templates, just try to keep a good naming format to stay organized.

For the template loader/manager, I was thinking they could have two scrollable columns. The first scrollable column will list the equipment and weapon templates. Underneath that, for example, it'll show two rows of five skills for the two weapon sets. The second scrollable column will list the skill templates. Similarly, underneath that, it'll show the other five skills. Together, your full skill bar will form at the bottom of the window. Of course, somewhere will also display the armor/mods with the respective equipment template and the attributes/traits with the respective skill template. --Arngrim 08:26, 26 May 2010 (UTC)

With only 3 skill slots to fill, I don't template management will be much of a worry. ~Shard User Shard Sig Icon.png 04:19, 16 June 2010 (UTC)
There are five skills that are chosen (three regular, one elite, one healing), traits and attributes. Weapons and armor may come with mods, like in GW1. There might be more reasons to have templates than in GW1. --Arngrim 22:33, 16 June 2010 (UTC)