Feedback talk:User/Ph03n1x/Flesh Golem

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I like suggestion A for PvE but with 10-15 secs duration, 20 is quite too long. Maybe also possible; add a wellspell to it: when it dies, it's corpse leave a well for 10 seconds, all foes inside this well suffer from disease and bleeding for 10 seconds, the conditions get refreshed every second in that well. If you got a good corpse control, put "Death Nova" on it and blast your fleshgolem up in the right place with "Feast for the Dead" this would work nice. Fleshgolem is actually underused as elite --Kali Shin Shivara 15:02, 19 July 2011 (UTC)

I considered having it summon a Well of Suffering at its location upon death, but went with poison, I guess because both the duration and degen are decided by attribute investment and I didn't want to deal with scaling them. Shortening the condition duration isn't an unreasonable suggestion. Thanks for the feedback :) --Ph03n1x 22:31, 19 July 2011 (UTC)
I like both suggestions, especially B. I'd like to combine both and make the golem OCCASIONALLY use the skills cyclone axe/triple chop. Then after death, it causes disease -only because its logical, the death of a being should cause poison or bleeding because the being isn't exploding into tiny bone bits that scar the opponents or have poison in their blood- because disease is a symbol of death, like a pestilence. 20% damage limit is a bit high.. I kinda like to have a 10% or 15% cap because it essentially IS a golem. --Eclipse143 00:26, 19 August 2011 (UTC)