Feedback talk:User/PhoenixDown/Item Suggestion: Personal Items

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You wrote:

"...but if dropped would provide a minor debuff to the player till they get it back. In combat the item would have a small chance to drop or be stolen by a mob member (The item would not be able to be stolen by bosses for obvious reasons, only mobs and minor monsters) and if stolen the NPC in possession would carry it around until they die. An indicator of this could be an icon that hovers above said mob member to indicate who stole the item.
If by some merry mistake the player leaves a major area without their item, it will disappear but they will not have lost it. Players will find that it always makes it way back to their home instance in the space of an hour or two and they need only pick it up again."

I'd go one further. If you drop or otherwise have your personal item stolen or picked up by an NPC, it remains lost/stolen until you manage to recover it. It doesn't teleport back to your home instance. This way, you might find yourself on a personal quest to recover your item all throughout the game. Especially if the item can change hands from one NPC to the next or be picked up from where you last dropped it and carried elsewhere. Little clues to its whereabouts could be found, requiring you to - potentially - have to hunt the world over to recover your personal item. Guild Wars 3 perhaps 06:43, 28 May 2011 (UTC)

Ha ha :D, I'd love to do somthing like that, but I'm sure it would be a reason against players designating one. I'm not sure they would want to stick with a debuff for days or even weeks till they find their item, though it would be fun for someone like me; everyone is different. Perhaps a better version would be if you haven't recovered it in the space of a week or two it comes back I suppose. --PhoenixDown 08:05, 28 May 2011 (UTC)

I don't like it, and can't imagine others liking it much either. First of all, you're losing inventory space, which is always valuable. Granted, they could add a slot for your quirk item. Second, why would I want to willingly cripple myself for the sake of a little roleplaying that other people will rarely see? Choose one of these and for the rest of my GW2 career I'm stuck wasting time and resources to get the item back. For what? The 1 in 100 chance it will ever actually happen at a good time for a joke other people will be around to appreciate. When you try to run city to city, past the monsters instead of fight them, one will grab it. You get sucked into a 5 minute fight you didn't want in the first place. Meanwhile your friends are sitting down the road waiting for you, wondering why your 2 minute jog isn't over. Not only is your choice to cripple yourself wasting your time, but the time of others as well! These things would be more annoying than zubats. --Atanna Charta 23:03, 23 June 2011 (UTC)

Texmod = Customization.... and that on a high level. I think you can use texmod in the same way as you've done it in GW1... it has polys and skins on it... so everything is fine... --Kali Shin Shivara 02:35, 29 June 2011 (UTC)