Feedback talk:User/Racthoh/The Motivation Attribute
Excellent post, I fully agree with your assessment. Not a whole lot of solutions offered but I have even fewer ideas myself despite all this time with Nightfall so I can't fault ya. What ya do have to offer looks like it has real potential though. --ilr 09:46, 3 September 2009 (UTC)
- The line requires an overhaul so it's hard to make individual suggestions about each skill. Pick any skill to change and the same could be done to many others parroting the same functionality. The two skills I mentioned, Aria of Zeal and Aria of Restoration, I do have ideas for. Aria of Zeal could return 10...50...60% of the energy on the next spell cast. Aria of Restoration could heal 1...7...8 times the energy cost of the next spell cast as health. With this change 10 energy spells would function similarly to the current forms, while 5 energy skills would benefit less, with 15 and 25 energy spells benefiting greatly. This alteration in mechanics would make the chants stronger for midliners as they typically carry more energy heavy skills and less useful to the backline in most cases. One of the initial issues with Motivation was the amount of health and energy restored for simply doing nothing or playing as you would without the presence of a Paragon. With changes like these you're still rewarded in a similar manner, but the benefit varies depending on what you were doing. The Paragon will be forced into a position where they need to communicate with their team to take advantage of the higher ceiling offered by the Motivation skills. Racthoh 20:54, 3 September 2009 (UTC)
i see where your going with this, interesting idea. Although a few things i find thats also a problem that haven't been addressed. For a line that depends on what the reciever does, the skills in it are too focus on how they function, i mean its un-motivating(pun intented) to bring Lyric of Purification in a pug where you don't know what everyone has, and to make a group where Energizing Chorus can be use to it's fullest usualy doesn't meet a requirment for what a group needs(hard to describe), right now it requires planning before hand to decide what skill you/your party needs, and it still conditional whether or not your allies will even use those skills when the time come.
2nd problem is that fact that even tho the effects conditional, are really passive. Some easier to use skills like Song of Restoration, can not be made too strong. This is because they are one-shot party effects, and for a team build properly set up, it wouldn't be too hard for most of them to meet the condition to gain the instant effect (alot of times without even thinking), And thus made alittle weak in comparison to it's related skills.
I don't believe that some skill's conditions should be left up to the reciever to decide how to use them, i believe that the user can meet that requirement of a conditon themself so that theres allies can recieve that benfits, if that was the case that it be alot easier to use. Skills like the lyrics and chorus skills can be alittle less situation if the user can activate the benefit when they choice to instead of hoping for the receiver to do it
To go with your idea of an aura of restoration kind of effect leaves the people who bring 5e skill out, An eles can bring 15-25e skills and it would benefit from their aura of resto more then their 5e skills, but to bring a Aria of Restoration to a party with mostly 5e spells would not get that same outcome. Bottom line is that skill that are conditonal should not be situational imo, I have a few ideas on this and i'll post them up soon once i have worked them out--BobbyT 01:19, 7 September 2009 (UTC)